Speakers

A glimpse at our speakers.

PhotoNameOrganizationCountryTitleKeynote
Afra Çalık Kuş Suleyman Demirel University / Wefi Games Company Türkiye The Insider Advantage: Building Healthcare Games as a Nurse-Developer
Arjan Postma The Futures Academy The Netherlands Are You Futures Ready? See the Difference, to Make a Difference
Bard Wartena NHL Stenden University of Applied Sciences The Netherlands Take Care of Karen
Carla Sílvia Fernandes School of Health, Polytechnic Institute of Viana do Castelo Portugal "Lockdown Treatment" an Escape Room to Enhance Interprofessional Collaboration in Healthcare
Christoph Brosius Circumradius GmbH Germany Designing Collaboration: Facilitating Games and Gamification in Healthcare through the GiG Formats
David Cohen University of Texas at Austin, Department of Arts and Entertainment Technologies United States Transparent Game Design: A Framework for Making Learning, Health, and Rehabilitation Playable
Dylan Arnold Abertay University Scotland Utilisation of Games for Good: Towards a Deeper Discussion
Eline van Egmond Mijzo The Netherlands Floortje: Onze Digitale Zorginnovator
Elio Salvadori Fondazione Bruno Kessler Italy GAMEON: Bridging Digital Gaming and Real-World Skills for Autistic Individuals
Emmanuel Streel Altoida United Kingdom Are You Depressed or Understandably Miserable? Emotional Health Through Game-Based and Digital Biomarker Approaches
Emre Mor Koç University Türkiye The Impact of Digital Gamification on Motivation, Engagement, and Academic Performance in Psychiatric Nursing Education A Randomized Controlled Study
Faviola Brugger-Dadis BrainBoostXR The Netherlands Beyond the Hype: AI, Digital Twins, and XR Games Redefining Brain Fitness
Gert-Jan Brok InMotion VR The Netherlands XR in Rehabilitation Care
Jelle Boerstra DUTCH The Netherlands DUTCH - Digital United Training Concepts for Healthcare
Jitze Orij Eindhoven University of Technology The Netherlands Designing Games for Mental Health: Practical Insights from My Student Projects
Joep Elemans STZ, Samenwerkende Topklinische Ziekenhuizen The Netherlands Workshop Alliantie Digitaal Samenleven
John Harrison Metis Cognition Ltd. The Netherlands Conference host
Laura Steman Floortje App & Zorggroep Stolis The Netherlands Van Doolhof Naar Richting: Passende Zorg Begint met de Juiste Volgorde
Louise Marston Target Malaria & Imperial College London United Kingdom Target Malaria The Game
Lucien Engelen Transform.Health The Netherlands From Pilots to Plots: How to Get Going Instead of Trying
Lukas Gehrke Zander Labs Germany Neuroadaptive Games: From Mental State Sensing to Meaningful Interaction
Marc-Antoine Schiery Schiery Conseil France Contemporary Recompositions of Social Bonds: Religion, Video Games, and Work in the Face of Anomie
Marleen Groenier University of Twente The Netherlands The Dutch Society for Simulation in Healthcare: A Simulation Ecosystem
Micha van der Meer Inholland University of Applied Sciences The Netherlands Embedding the European AI Act the Practical Way for Developing Medical Games/Gamification
Michelle Horton Outside the Box Studios United States Empathy and Empowerment in Digital Play
Nicolette Bodewes Games for Health The Netherlands Designing Playful Pediatric Care for Sickle Cell Disease
Nina Salomons AnomieXR The Netherlands Non-directive VS Directive Therapy in VR
Olimpia Barbarulo The Netherlands Fragments
Paraskevi-Ilektra Seferiadi Deree The American College of Greece Greece Emotional Regulation Through The Lens of MMORPG Raiding: How The Player's Experiences Matter
Petra Salobová AGEL Košice-Šaca Hospital Slovakia Play it Forward: Clinical Implementation in Slovakia
Philipp Busch Mind Games GmbH Germany Serious Play Conference - Play as a Force for Global Transformation
Rachel Janssen Dean The Netherlands Digitale Post-IC Dagboek
Rens Baudoin Mijzo The Netherlands Floortje: Onze Digitale Zorginnovator
Rob Smeets Clinics in Revalidation (CIR) and Maastricht University The Netherlands The Use of Virtual Reality in Interdisciplinary Multimodal Pain Treatment: Experiences of Healthcare Professionals and Patient
Sanne Croes Roessingh Research and Development The Netherlands Instant XR Intervention: Leveraging Flash Mobs to Accelerate Rehab Research
Sophie May Oxford Health NHS Foundation Trust United Kingdom High Impact, Low Fidelity: Designing an Elderly Care Escape Room Simulation through Gamification and VARK
Stefan Göbel TU Darmstadt Germany SG4ChildD - Serious Games for kids with depression
Tanneke Severijn Solis / AWIZ Salland The Netherlands
Uli Strauch Maastricht University Medical Centre + The Netherlands The DSSH Quality Label for Serious Games: Advancing Validity and Transparency
Veerle Andries Stichting Odion The Netherlands Mentaliserend vermogen van zorgprofessionals versterken met een VR-groepsinterventie
Vincent L'Honore Naber BrainBoostXR The Netherlands Beyond the Hype: AI, Digital Twins & VR Games Redefining Brain Fitness
Wiley Finch Inholland University of Applied Sciences The Netherlands Embedding the European AI Act the Practical Way for Developing Medical Games/Gamification
William Mooney Outside the Box Studios United States Empathy and Empowerment in Digital Play
Wouter Kroese Pacmed The Netherlands The Lessons of 10 Years of AI in Practice