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Afra Çalık Kuş |
Suleyman Demirel University / Wefi Games Company |
Türkiye |
The Insider Advantage: Building Healthcare Games as a Nurse-Developer |
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Arjan Postma |
The Futures Academy |
The Netherlands |
Are You Futures Ready? See the Difference, to Make a Difference |
✓ |
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Bard Wartena |
NHL Stenden University of Applied Sciences |
The Netherlands |
Take Care of Karen |
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Carla Sílvia Fernandes |
School of Health, Polytechnic Institute of Viana do Castelo |
Portugal |
"Lockdown Treatment" an Escape Room to Enhance Interprofessional Collaboration in Healthcare |
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Christoph Brosius |
Circumradius GmbH |
Germany |
Designing Collaboration: Facilitating Games and Gamification in Healthcare through the GiG Formats |
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David Cohen |
University of Texas at Austin, Department of Arts and Entertainment Technologies |
United States |
Transparent Game Design: A Framework for Making Learning, Health, and Rehabilitation Playable |
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Dylan Arnold |
Abertay University |
Scotland |
Utilisation of Games for Good: Towards a Deeper Discussion |
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Eline van Egmond |
Mijzo |
The Netherlands |
Floortje: Onze Digitale Zorginnovator |
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Elio Salvadori |
Fondazione Bruno Kessler |
Italy |
GAMEON: Bridging Digital Gaming and Real-World Skills for Autistic Individuals |
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Emmanuel Streel |
Altoida |
United Kingdom |
Are You Depressed or Understandably Miserable? Emotional Health Through Game-Based and Digital Biomarker Approaches |
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Emre Mor |
Koç University |
Türkiye |
The Impact of Digital Gamification on Motivation, Engagement, and Academic Performance in Psychiatric Nursing Education A Randomized Controlled Study |
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Faviola Brugger-Dadis |
BrainBoostXR |
The Netherlands |
Beyond the Hype: AI, Digital Twins, and XR Games Redefining Brain Fitness |
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Gert-Jan Brok |
InMotion VR |
The Netherlands |
XR in Rehabilitation Care |
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Jelle Boerstra |
DUTCH |
The Netherlands |
DUTCH - Digital United Training Concepts for Healthcare |
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Jitze Orij |
Eindhoven University of Technology |
The Netherlands |
Designing Games for Mental Health: Practical Insights from My Student Projects |
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Joep Elemans |
STZ, Samenwerkende Topklinische Ziekenhuizen |
The Netherlands |
Workshop Alliantie Digitaal Samenleven |
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John Harrison |
Metis Cognition Ltd. |
The Netherlands |
Conference host |
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Laura Steman |
Floortje App & Zorggroep Stolis |
The Netherlands |
Van Doolhof Naar Richting: Passende Zorg Begint met de Juiste Volgorde |
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Louise Marston |
Target Malaria & Imperial College London |
United Kingdom |
Target Malaria The Game |
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Lucien Engelen |
Transform.Health |
The Netherlands |
From Pilots to Plots: How to Get Going Instead of Trying |
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Lukas Gehrke |
Zander Labs |
Germany |
Neuroadaptive Games: From Mental State Sensing to Meaningful Interaction |
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Marc-Antoine Schiery |
Schiery Conseil |
France |
Contemporary Recompositions of Social Bonds: Religion, Video Games, and Work in the Face of Anomie |
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Marleen Groenier |
University of Twente |
The Netherlands |
The Dutch Society for Simulation in Healthcare: A Simulation Ecosystem |
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Micha van der Meer |
Inholland University of Applied Sciences |
The Netherlands |
Embedding the European AI Act the Practical Way for Developing Medical Games/Gamification |
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Michelle Horton |
Outside the Box Studios |
United States |
Empathy and Empowerment in Digital Play |
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Nicolette Bodewes |
Games for Health |
The Netherlands |
Designing Playful Pediatric Care for Sickle Cell Disease |
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Nina Salomons |
AnomieXR |
The Netherlands |
Non-directive VS Directive Therapy in VR |
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Olimpia Barbarulo |
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The Netherlands |
Fragments |
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Paraskevi-Ilektra Seferiadi |
Deree The American College of Greece |
Greece |
Emotional Regulation Through The Lens of MMORPG Raiding: How The Player's Experiences Matter |
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Petra Salobová |
AGEL Košice-Šaca Hospital |
Slovakia |
Play it Forward: Clinical Implementation in Slovakia |
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Philipp Busch |
Mind Games GmbH |
Germany |
Serious Play Conference - Play as a Force for Global Transformation |
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Rachel Janssen Dean |
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The Netherlands |
Digitale Post-IC Dagboek |
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Rens Baudoin |
Mijzo |
The Netherlands |
Floortje: Onze Digitale Zorginnovator |
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Rob Smeets |
Clinics in Revalidation (CIR) and Maastricht University |
The Netherlands |
The Use of Virtual Reality in Interdisciplinary Multimodal Pain Treatment: Experiences of Healthcare Professionals and Patient |
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Sanne Croes |
Roessingh Research and Development |
The Netherlands |
Instant XR Intervention: Leveraging Flash Mobs to Accelerate Rehab Research |
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Sophie May |
Oxford Health NHS Foundation Trust |
United Kingdom |
High Impact, Low Fidelity: Designing an Elderly Care Escape Room Simulation through Gamification and VARK |
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Stefan Göbel |
TU Darmstadt |
Germany |
SG4ChildD - Serious Games for kids with depression |
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Tanneke Severijn |
Solis / AWIZ Salland |
The Netherlands |
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Uli Strauch |
Maastricht University Medical Centre + |
The Netherlands |
The DSSH Quality Label for Serious Games: Advancing Validity and Transparency |
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Veerle Andries |
Stichting Odion |
The Netherlands |
Mentaliserend vermogen van zorgprofessionals versterken met een VR-groepsinterventie |
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Vincent L'Honore Naber |
BrainBoostXR |
The Netherlands |
Beyond the Hype: AI, Digital Twins & VR Games Redefining Brain Fitness |
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Wiley Finch |
Inholland University of Applied Sciences |
The Netherlands |
Embedding the European AI Act the Practical Way for Developing Medical Games/Gamification |
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William Mooney |
Outside the Box Studios |
United States |
Empathy and Empowerment in Digital Play |
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Wouter Kroese |
Pacmed |
The Netherlands |
The Lessons of 10 Years of AI in Practice |
✓ |