Speakers

A glimpse at our speakers.

PhotoNameOrganizationCountryTitleKeynote
Afra Çalık Kuş Suleyman Demirel University / Wefi Games Company Türkiye The Insider Advantage: Building Healthcare Games as a Nurse-Developer
Ana Gigashvili Unloop Belgium If It's So Simple, Why Didn't We All "Just Do It"
Carla Sílvia Fernandes School of Health, Polytechnic Institute of Viana do Castelo Portugal "Lockdown Treatment" an Escape Room to Enhance Interprofessional Collaboration in Healthcare
Christoph Brosius Circumradius GmbH Germany Designing Collaboration: Facilitating Games and Gamification in Healthcare through the GiG Formats
David Cohen University of Texas at Austin, Department of Arts and Entertainment Technologies United States Transparent Game Design: A Framework for Making Learning, Health, and Rehabilitation Playable
Dylan Arnold Abertay University Scotland Utilisation of Games for Good: Towards a Deeper Discussion
Elio Salvadori Fondazione Bruno Kessler Italy GAMEON: Bridging Digital Gaming and Real-World Skills for Autistic Individuals
Emmanuel Streel Altoida United Kingdom Are You Depressed or Understandably Miserable? Emotional Health Through Game-Based and Digital Biomarker Approaches
Emre Mor Koç University Türkiye The Impact of Digital Gamification on Motivation, Engagement, and Academic Performance in Psychiatric Nursing Education A Randomized Controlled Study
Faviola Brugger-Dadis BrainBoostXR The Netherlands Beyond the Hype: AI, Digital Twins, and XR Games Redefining Brain Fitness
Jitze Orij Eindhoven University of Technology The Netherlands Designing Games for Mental Health: Practical Insights from My Student Projects
Marc-Antoine Schiery Schiery Conseil France Contemporary Recompositions of Social Bonds: Religion, Video Games, and Work in the Face of Anomie
Micha van der Meer Inholland University of Applied Sciences The Netherlands Embedding the European AI Act the Practical Way for Developing Medical Games/Gamification
Michelle Horton Outside the Box Studios United States Empathy and Empowerment in Digital Play
Paraskevi-Ilektra Seferiadi Deree The American College of Greece Greece Emotional Regulation Through The Lens of MMORPG Raiding: How The Player's Experiences Matter
Petra Salobová AGEL Košice-Šaca Hospital Slovakia Play it Forward: Clinical Implementation in Slovakia
Sanne Croes Roessingh Research and Development The Netherlands Instant XR Intervention: Leveraging Flash Mobs to Accelerate Rehab Research
Sophie May Oxford Health NHS Foundation Trust United Kingdom High Impact, Low Fidelity: Designing an Elderly Care Escape Room Simulation through Gamification and VARK
Stefan Göbel TU Darmstadt Germany SG4ChildD - Serious Games for kids with depression
Wiley Finch Inholland University of Applied Sciences The Netherlands Embedding the European AI Act the Practical Way for Developing Medical Games/Gamification
William Mooney Outside the Box Studios United States Empathy and Empowerment in Digital Play