Program

A preview of what the 2026 program has to offer:

Training Tools & Education

Training healthcare professionals with playful tools that encourage curiosity, experimentation and repetition.

Play, Behavior & Design

The best design practices for playful health innovations.

Experts and researchers share their results and ongoing work.

Digital Healthcare

Transforming healthcare with digital tools: let’s make our healthcare futureproof.

AI x Healthcare

Talk of AI is everywhere, but how can we truly get the most out of AI tools, for the support of both patients and healthcare professionals?

Lectures and workshops on ethical, practical and effective use of AI.

Rehab & Care

Engaging patients long-term in rehabilitation is difficult.

In these lectures and workshops, games, simulations and other playful innovations prove their worth.

Mental Health

Let’s untangle mental healthcare.

What can digital solutions and serious games offer to struggling people, long waiting lists and in preventing difficulties altogether?

Carlo van de Weijer at GFHEU2025

Day 1

9:00 – 10:00

Registration & Coffee

Main Stage

10:00 – 11:00

Plenary Opening

John Harrison & Jurriaan van Rijswijk
Plenary opening

Arjan Postma
Are You Futures Ready? See the Difference, to Make a Difference

11:00 – 11:15

Coffee Break

Main Stage

11:15 – 12:45

Play Behavior & Design Research

Petra Salobová
Play it Forward: Clinical Implementation in Slovakia

Sophie May
Escaping to Empathy: Using a Simulation Escape Room to Teach Elderly Care Assessment

Christoph Brosius
Designing Collaboration: Facilitating Games and Gamification in Healthcare through the GiG Formats

Cinema 1

11:15 – 12:45

Public Health & Prevention

Nina Salomons
Non-directive VS Directive Therapy in VR

Paraskevi-Ilektra Seferiadi
Emotional Regulation through the lens of MMORPG raiding: How the player’s experiences matter

Marc-Antoine Schiery
Contemporary Reconstructions of the Social Bond: Religion, Video Games and Work in the Face of Anomie

Cinema 2

11:15 – 12:45

Mental Health

Dylan Arnold
Games for Good: The Intrinsic and Social Determinants of Healthy Gaming

Jitze Orij
Designing Games for Mental Health

William Mooney & Michelle Horton
Empathy and Empowerment in Digital Play: Unlocking Self-Expression and Skill-Building in Neurodiverse Youth

Foyer

11:15 – 12:45

Play it Forward
Games for Health

Target Malaria The Game
Louise Marston

Foyer (Main Stage)

11:15 – 12:45

Rob Smeets
The Use of Virtual Reality in Interdisciplinary Multimodal Pain Treatment: Experiences of Healthcare Professionals and Patient

12:45 – 14:00

Lunch & Demo Sessions

Main Stage

14.00 – 15.30

Ontdek de Kracht van Digitale Dagboeken in de Zorg

(note: Dutch only)

Drie sprekers, drie perspectieven:
patiënt, zorgverlener en hoofd van een IC-afdeling.

Na een inspiratiesessie gaan we aan de slag met een IC-dagboek.

Hoe kan een dagboek bijdragen op jouw afdeling?

Volledig programma

Cinema 1

14.00 – 15.30

Training Tools & Education

Emre Mor
The Impact of Digital Gamification on Student Motivation, Course Engagement, and Academic Performance in Psychiatric Nursing Education

Bard Wartena
Taking Care of Karen

Uli Strauch
Dutch Society for Simulation in Healthcare

Cinema 2

14.00 – 15.30

Wiley Finch
Embedding the European AI Act the Practical Way for Developing Medical Games/Gamification

Afra Çalık Kuş
The Insider Advantage: Building Healthcare Games as a Nurse-Developer

Sanne Croes
Instant XR Intervention: Leveraging Flash Mobs to Accelerate Rehab Research

Faviola Brugger-Dadis & Vincent L’Honore Naber
Beyond the Hype: AI, Digital Twins, and XR Games Redefining Brain Fitness

Second Moon & Oscar '63

14.00 – 15.30

(note: Dutch only)

Tijdens deze workshop pakken we knelpunten in de digitale transformatie aan.

Nicole van Eldik
Citrienfonds

Joep Elemans
STZ

Foyer

14.00 – 15.30

Play it Forward
Games for Health

Target Malaria The Game
Louise Marston

Foyer (Main Stage)

14.00 – 15.30

Rob Smeets
The Use of Virtual Reality in Interdisciplinary Multimodal Pain Treatment: Experiences of Healthcare Professionals and Patient

15.30 – 15.45

Tea Break

Main Stage

15.45 – 16.45

Keynote Session

Wouter Kroese
The Lessons of 10 Years of AI in Practice

16.45 – 17.45

Network Drinks

Day 2

9:00 – 10:00

Registration & Coffee

Main Stage

10:00 – 11:00

Plenary Opening

John Harrison & Jurriaan van Rijswijk
Plenary opening

Lukas Gehrke
Neuroadaptive Games: From Mental State Sensing to Meaningful Interaction

11:00 – 11:15

Coffee Break

Main Stage

11:15 – 12:45

Veerle Andries

Gert-Jan Brok
InMotion VR

Remco Hoogendijk
Sint Maartenskliniek

Cinema 1

11:15 – 12:45

Play Behavior & Design Research

Carla Sílvia Fernandes
“Lockdown Treatment” an Escape Room to Enhance Interprofessional Collaboration in Healthcare

David Cohen
Transparent Game Design: A Framework for Making Learning, Health, and Rehabilitation Playable Through Commercial Game Design

Cinema 2

11:15 – 12:45

Mental Health

Emmanuel Streel
Are you Depressed or Understandably Miserable?: A Call for Game Related Initiatives

Stefan Göbel
SG4ChildD: Adaptive Serious Games to Strengthen Emotional Competencies in Children with Depression

Elio Salvadori
Beyond Serious Games: The GAMEON Modding Approach to Skill Generalization for Autistic Youth

Cinema 3

11:15 – 12:45

(note: Dutch only)

Van introductie en bewustwording tot implementatie en opschaling:

Zorgorganisaties vertellen vanuit hun eigen ervaringen.

Waarom lukt de implementatie maar niet, en hoe hebben zij het toch voor elkaar gekregen?

Volledig programma

Foyer

11:15 – 12:45

Play it Forward
Games for Health

Target Malaria The Game
Louise Marston

Foyer (Main Stage)

11:15 – 12:45

Rob Smeets
The Use of Virtual Reality in Interdisciplinary Multimodal Pain Treatment: Experiences of Healthcare Professionals and Patient

12:45 – 14:00

Lunch & Demo Sessions

Main Stage

14.00 – 15.30

Training Tools & Education

Training healthcare professionals with playful tools that encourage curiosity, experimentation and repetition.

Jaap Bonjer
DUTCH

Marleen Groenier
DSSH

Cinema 2

14.00 – 15.30

Gamification Tools

Let’s look at the effectiveness of serious games through multiple examples.

Bart van de Bemt

Kelsey Bruins

Rob Smeets

Second Moon & Oscar '63

14.00 – 15.30

(note: Dutch only)

Ontwerp je eigen implementatieproces.

Samen met andere zorgprofessionals ontwerpen we onze eigen, passende strategie, van intake naar implementatie.

We vertalen “Dat werkt niet voor ons” naar “Dit is hoe wij het gaan aanpakken.”

Volledig programma

Foyer

14.00 – 15.30

Play it Forward
Games for Health

Target Malaria The Game
Louise Marston

Foyer (Main Stage)

14.00 – 15.30

Rob Smeets
The Use of Virtual Reality in Interdisciplinary Multimodal Pain Treatment: Experiences of Healthcare Professionals and Patient

15.30 – 15.45

Tea Break

Main Stage

15.45 – 16.45

Keynote Session

Lucien Engelen
From Pilots to Plots: How to Get Going Instead of Trying

John Harrison
Closing ceremony

16.45 – 17.45

Network Drinks