Presentations
Every presentation presented at GFHEU2026. That’s a lot of knowledge!
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| Title | Name | Presentation |
|---|---|---|
| Tanneke Severijn | tanneke_severijn__gfheu__2026.pdf | |
| "Lockdown Treatment" an Escape Room to Enhance Interprofessional Collaboration in Healthcare | Carla Sílvia Fernandes | carla_silvia_fernandes__gfheu__2026.pdf |
| Alignment Through Co-creation | Menno Deen | menno_deen__gfheu__2026.pdf |
| Are You Depressed or Understandably Miserable? Emotional Health Through Game-Based and Digital Biomarker Approaches | Emmanuel Streel | emmanuel_streel__gfheu__2026.pdf |
| Beyond the Hype: AI, Digital Twins & VR Games Redefining Brain Fitness | Vincent L'Honore Naber | faviola_dadis__gfheu__2026_1.pdf |
| Beyond the Hype: AI, Digital Twins, and XR Games Redefining Brain Fitness | Faviola Brugger-Dadis | faviola_dadis__gfheu__2026.pdf |
| Contemporary Recompositions of Social Bonds: Religion, Video Games, and Work in the Face of Anomie | Marc-Antoine Schiery | marc-antoine_schiery__gfheu__2026.pdf |
| Designing Collaboration: Facilitating Games and Gamification in Healthcare through the GiG Formats | Christoph Brosius | christoph_brosius__gfheu__2026.pdf |
| Designing Games for Mental Health: Practical Insights from My Student Projects | Jitze Orij | jitze_orij__gfheu__2026.pdf |
| Designing Playful Pediatric Care for Sickle Cell Disease | Nicolette Bodewes | nicolette_bodewes__gfheu__2026.pdf |
| Digitale Post-IC Dagboek | Rachel Janssen Dean | rachel_janssen_dean__gfheu__2026.pdf |
| Embedding the European AI Act the Practical Way for Developing Medical Games/Gamification | Wiley Finch | wiley_finch__gfheu__2026.pdf |
| Embedding the European AI Act the Practical Way for Developing Medical Games/Gamification | Micha van der Meer | wiley_finch__gfheu__2026_1.pdf |
| Emotional Regulation Through The Lens of MMORPG Raiding: How The Player's Experiences Matter | Paraskevi-Ilektra Seferiadi | paraskevi-ilektra_seferiadi__gfheu__2026.pdf |
| Evaluating the Effectiveness of an Educational Health Game on the Anxiety of Children Undergoing Anesthesia – a Randomized Controlled Trial | Elina Laitonen | elina_laitonen__gfheu__2026.pdf |
| Floortje: Onze Digitale Zorginnovator | Rens Baudoin | rens_baudoin__gfheu__2026.pdf |
| Floortje: Onze Digitale Zorginnovator | Eline van Egmond | rens_baudoin__gfheu__2026_1.pdf |
| Fragments | Olimpia Barbarulo | olimpia_barbarulo__gfheu__2026.pdf |
| GAMEON: Bridging Digital Gaming and Real-World Skills for Autistic Individuals | Elio Salvadori | elio_salvadori__gfheu__2026.pdf |
| High Impact, Low Fidelity: Designing an Elderly Care Escape Room Simulation through Gamification and VARK | Sophie May | sophie_may__gfheu__2026.pdf |
| ICU Diaries: Evidence Behind the Practice | Ashley De Bie Dekker | ashley_debie__gfheu__2026_1.pdf |
| Instant XR Intervention: Leveraging Flash Mobs to Accelerate Rehab Research | Sanne Croes | sanne_croes__gfheu__2026.pdf |
| Met VR Til je Leren Naar een Hoger Niveau | Jordi Brunsting | jordi_brunsting__gfheu__2026.pdf |
| Neuroadaptive Games: From Mental State Sensing to Meaningful Interaction | Lukas Gehrke | lukas_gehrke__gfheu__2026.pdf |
| Non-directive VS Directive Therapy in VR | Nina Salomons | nina_salomons__gfheu__2026.pdf |
| Play it Forward: Clinical Implementation in Slovakia | Petra Salobová | petra_sabolov__gfheu__2026.pdf |
| Rethinking COPD Exacerbation Prediction: What Data Can (and Can’t Yet) Tell Us | Martina Montenegro | martina_montenegro__gfheu__2026.pdf |
| Serious Play Conference - Play as a Force for Global Transformation | Philipp Busch | philipp_busch__gfheu__2026.pdf |
| SG4ChildD - Serious Games for kids with depression | Stefan Göbel | stefan_gbel__gfheu__2026.pdf |
| Strengthening Informed Decision-making and Choice of Care During Early Pregnancy Loss in Germany: Co-creative Pre-development of the Serious Game for Health CALMDECIDE | Julia Ruth Steinmann | julia_ruth_steinmann__gfheu__2026.pdf |
| Take Care of Karen | Bard Wartena | bard_wartena__gfheu__2026.pdf |
| Target Malaria The Game | Louise Marston | louise_marston__gfheu__2026.pdf |
| The DSSH Quality Label for Serious Games: Advancing Validity and Transparency | Uli Strauch | uli_strauch__gfheu__2026.pdf |
| The Dutch Society for Simulation in Healthcare: A Simulation Ecosystem | Marleen Groenier | marleen_groenier__gfheu__2026.pdf |
| The Impact of Digital Gamification on Motivation, Engagement, and Academic Performance in Psychiatric Nursing Education A Randomized Controlled Study | Emre Mor | emre_mor__gfheu__2026.pdf |
| The Insider Advantage: Building Healthcare Games as a Nurse-Developer | Afra Çalık Kuş | afra_alk_ku__gfheu__2026.pdf |
| The Lessons of 10 Years of AI in Practice | Wouter Kroese | wouter_kroese__gfheu__2026.pdf |
| The Next Step in XR for Healthcare | Gert-Jan Brok | gert-jan_brok__gfheu__2026.pdf |
| The Proof of the Pudding, a Plea for Scaling up Innovations | Remco Hoogendijk | remco_hoogendijk__gfheu__2026.pdf |
| The Use of Virtual Reality in Interdisciplinary Multimodal Pain Treatment: Experiences of Healthcare Professionals and Patient | Rob Smeets | rob_smeets__gfheu__2026.pdf |
| Transparent Game Design: A Framework for Making Learning, Health, and Rehabilitation Playable | David (D.S.) Cohen | david_ds_cohen__gfheu__2026.pdf |
| Utilisation of Games for Good: Towards a Deeper Discussion | Dylan Arnold | dylan_arnold__gfheu__2026.pdf |
| UX in the Age of AI at Floortje | Martijn Gemmink | floortje__gfheu__2025_1.pdf |
| Van Doolhof Naar Richting: Passende Zorg Begint met de Juiste Volgorde | Laura Steman | laura_steman__gfheu__2026.pdf |
| XR4Rehab! We are ready to fly! | Joep Janssen | joep_janssen__gfheu__2026.pdf |
| A Game as a Tool for Learning a Surgical Procedure | Wout van Nierop | wout_vannierop__gfheu__2025.pdf |
| Automated Planning of Entertainment Content for Digital Health Interventions: A Technical Feasibility Study on "Dark" Gamification | Lorenzo James | lorenzo_james__gfheu__2025.pdf |
| Autonomy For All - Aumens | Vincent Eurlings | vincent_eurlings__pitch__gfheu__2025.pdf |
| Broaden Our Horizon: A Different View on the Evaluation of Games for Health. | Stephanie Jansen-Kosterink | stephanie_jansen__gfheu__2025.pdf |
| Citizen Science Games as a Research Tool | Berry Hermans | berry_hermans__mark_vankuijk__gfheu__2025.pdf |
| Citizen Science Games as a Research Tool / How to Fail a Shipping Test Multiple Times | Mark van Kuijk | mark_vankuijk__gfheu__2025.pdf |
| Citizen Science: What We Learned From the Past for the Future | René Luigies | rene_luigies__gfheu__2025.pdf |
| Consistent Venture Building and Financing in Healthcare | Stephan Hulsbergen | workshop_howtofundyourinnovation__bom__gfheu__2025.pdf |
| Cracking the Code. Practical Tools to Transform Challenging Behavior | Liga Berzina | liga_berzina__gfheu__2025.pdf |
| Data-driven Systems for Autistic Teens Using Mixed Reality Games | Anne-Laure Héritier | annelaure_heritier__gfheu__2025.pdf |
| Data, Complexity, Learning | Egge van der Poel | egge_vanderpoel__gfheu__2025.pdf |
| Designing tools for interdisciplinary collaboration: from research prototype to digital and tangible boardgame | Dennis Arts | dennis_arts__gfheu__2025.pdf |
| Development, Evaluation, and Future of Grow It!: a Gamified Smartphone App to Promote Overall Mental Wellbeing | Puck Noorlag | puck_noorlag__gfheu__2025_1.pdf |
| Digitalization and Smart Use of Data | Lisette van Gemert-Pijnen | lisette_vangemert__gfheu__2025.pdf |
| Don't Forget to Play | Ellis Bartholomeus | ellis_bartholomeus__gfheu__2025.pdf |
| Education Escape Room for Mental Health Professionals | Wouter Sluis-Thiescheffer | wouter_sluisthiescheffer__gfheu__2025.pdf |
| Empowering Children Through the Hospital Hero App: A Serious Game to reduce fear and anxiety for radiological examinations. | Charlotte Poot | charlotte_poot__gfheu__2025.pdf |
| Empowering Education: Customizable Memory Games for Dyslexia and Dyscalculia | Dick Janssen | dick_janssen__pitch__gfheu__2025.pdf |
| Empowering Health : Personalised Serious Games and Gamification | Stéphanie Carlier | stephanie_carlier__gfheu__2025.pdf |
| ePartners4All: A Co-Creation Initiative for Enhancing Child Wellbeing through Edutainment and Interactive Robot Support | Olivier Blanson Henkemans | olivier_blansonhenkemans__gfheu__2025.pdf |
| ETAIN 5G Scientist | Anna Higueras | anna_higueras__gfheu__2025.pdf |
| Exploring Visual Aesthetics and Performance in Indoor Cycling Exergames | Gordon Brown | gordon_brown__gfheu__2025.pdf |
| Freequency Maakt Grip op je Tinnitus met Serious Gaming Mogelijk | Sophie Asveld | sophie_asveld__pitch__gfheu__2025.pdf |
| Game-based training | Olivier Hokke | gametailors__gfheu__2025.pdf |
| Games 4 Society: How Gaming Can Improve Remote Sensing of the Earth | Marco Beijersbergen | marco_beijersbergen__gfheu__2025.pdf |
| Gaming Against Violence: History and Evolution of Bespoke Prosocial Video Games for Violence Prevention | Drew Crecente | drew_crecente__gfheu__2025.pdf |
| Healthcare Skills Toolbox | Oscar Dalmau | oscar_dalmau__gfheu__2025.pdf |
| How Gamification, Wearables, Lifestyle Medicine and AI could transform Public Health | David Wortley | david_wortley__gfheu__2025.pdf |
| How Pinball Play Supports Wellbeing | Sander Bakkes | sander_bakkes__gfheu__2025.pdf |
| Innovations in Healthcare Using XR and AI Technology | Roger ter Heide | roger_terheide__gfheu__2025.pdf |
| Lessons Learned from the Design Rationales in E-Health Junior; Unlocking the Game of Perspectives | Bard Wartena (2025) | bard_wartena__joanneke_weerdmeester__gfheu__2025.pdf |
| Lessons Learned from the Design Rationales in E-Health Junior; Unlocking the Game of Perspectives | Joanneke Weerdmeester | bard_wartena__joanneke_weerdmeester__gfheu__2025_1.pdf |
| Melody Game for Music Training for Cochlear Implant Users | Joke Veltman | joke_veltman__gfheu__2025.pdf |
| Remote Monitoring in Chronic Obstructive Lung Disease | Ruben Knevels | julie_vranken__ruben_knevels__gfheu__2025_1.pdf |
| Remote Monitoring@Home: Transforming Care Towards Hybrid Care | Julie Vranken | julie_vranken__ruben_knevels__gfheu__2025.pdf |
| Respiratory Training Using Technological (Gaming) Solutions for Patients With Severe (Multiple) Disabilities | Ruud van der Wel | ruud_vanderwel__gfheu__2025.pdf |
| Sickle Cell Adventures: Self-management Through Play for Children Aged 4-12 Years | Kelsey Bruins | kelsey_bruins__pitch__gfheu__2025.pdf |
| StableHandVR - Virtual Reality Training for Restoring Hand and Finger Function | Fares Kayali | fares_kayali__gfheu__2025.pdf |
| The Future of AI, Who's at the Wheel? | Carlo van de Weijer | carlo_vandeweijer__gfheu__2025.pdf |
| The Influencergame: Empowering Prevocational Students to Counter Health Misinformation through Serious Gaming | Diana Eijgermans | diana_eijgermans__gfheu__2025.pdf |
| The Participant Journey Map for Playful Interaction in (semi-)Public Spaces | Danica Mast | danica_mast__gfheu__2025.pdf |
| The Role of Play in Mental Health of Children With a Chronic Physical Condition | Emmie Koevoets | emmie_koevoets__gfheu__2025.pdf |
| Video Games: A Tool for Mental Health or a Risk Factor? | Dylan Arnold (2025) | dylan_arnold__gfheu__2025.pdf |
| Winning Hearts: The Quest Where Health Meets Gamification | Zofia Einhorn | zofia_einhorn__gfheu__2025.pdf |
| Workshop: Patient Engagement / Pitch: Budiyu - Your Buddy to Get Grip on Your Health | Teun Schutte | teun_schutte__pitch__gfheu__2025.pdf |