Presentations

Every presentation presented at GFHEU2026. That’s a lot of knowledge!

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TitleNamePresentation
Tanneke Severijn tanneke_severijn__gfheu__2026.pdf
"Lockdown Treatment" an Escape Room to Enhance Interprofessional Collaboration in Healthcare Carla Sílvia Fernandes carla_silvia_fernandes__gfheu__2026.pdf
Alignment Through Co-creation Menno Deen menno_deen__gfheu__2026.pdf
Are You Depressed or Understandably Miserable? Emotional Health Through Game-Based and Digital Biomarker Approaches Emmanuel Streel emmanuel_streel__gfheu__2026.pdf
Beyond the Hype: AI, Digital Twins & VR Games Redefining Brain Fitness Vincent L'Honore Naber faviola_dadis__gfheu__2026_1.pdf
Beyond the Hype: AI, Digital Twins, and XR Games Redefining Brain Fitness Faviola Brugger-Dadis faviola_dadis__gfheu__2026.pdf
Contemporary Recompositions of Social Bonds: Religion, Video Games, and Work in the Face of Anomie Marc-Antoine Schiery marc-antoine_schiery__gfheu__2026.pdf
Designing Collaboration: Facilitating Games and Gamification in Healthcare through the GiG Formats Christoph Brosius christoph_brosius__gfheu__2026.pdf
Designing Games for Mental Health: Practical Insights from My Student Projects Jitze Orij jitze_orij__gfheu__2026.pdf
Designing Playful Pediatric Care for Sickle Cell Disease Nicolette Bodewes nicolette_bodewes__gfheu__2026.pdf
Digitale Post-IC Dagboek Rachel Janssen Dean rachel_janssen_dean__gfheu__2026.pdf
Embedding the European AI Act the Practical Way for Developing Medical Games/Gamification Wiley Finch wiley_finch__gfheu__2026.pdf
Embedding the European AI Act the Practical Way for Developing Medical Games/Gamification Micha van der Meer wiley_finch__gfheu__2026_1.pdf
Emotional Regulation Through The Lens of MMORPG Raiding: How The Player's Experiences Matter Paraskevi-Ilektra Seferiadi paraskevi-ilektra_seferiadi__gfheu__2026.pdf
Evaluating the Effectiveness of an Educational Health Game on the Anxiety of Children Undergoing Anesthesia – a Randomized Controlled Trial Elina Laitonen elina_laitonen__gfheu__2026.pdf
Floortje: Onze Digitale Zorginnovator Rens Baudoin rens_baudoin__gfheu__2026.pdf
Floortje: Onze Digitale Zorginnovator Eline van Egmond rens_baudoin__gfheu__2026_1.pdf
Fragments Olimpia Barbarulo olimpia_barbarulo__gfheu__2026.pdf
GAMEON: Bridging Digital Gaming and Real-World Skills for Autistic Individuals Elio Salvadori elio_salvadori__gfheu__2026.pdf
High Impact, Low Fidelity: Designing an Elderly Care Escape Room Simulation through Gamification and VARK Sophie May sophie_may__gfheu__2026.pdf
ICU Diaries: Evidence Behind the Practice Ashley De Bie Dekker ashley_debie__gfheu__2026_1.pdf
Instant XR Intervention: Leveraging Flash Mobs to Accelerate Rehab Research Sanne Croes sanne_croes__gfheu__2026.pdf
Met VR Til je Leren Naar een Hoger Niveau Jordi Brunsting jordi_brunsting__gfheu__2026.pdf
Neuroadaptive Games: From Mental State Sensing to Meaningful Interaction Lukas Gehrke lukas_gehrke__gfheu__2026.pdf
Non-directive VS Directive Therapy in VR Nina Salomons nina_salomons__gfheu__2026.pdf
Play it Forward: Clinical Implementation in Slovakia Petra Salobová petra_sabolov__gfheu__2026.pdf
Rethinking COPD Exacerbation Prediction: What Data Can (and Can’t Yet) Tell Us Martina Montenegro martina_montenegro__gfheu__2026.pdf
Serious Play Conference - Play as a Force for Global Transformation Philipp Busch philipp_busch__gfheu__2026.pdf
SG4ChildD - Serious Games for kids with depression Stefan Göbel stefan_gbel__gfheu__2026.pdf
Strengthening Informed Decision-making and Choice of Care During Early Pregnancy Loss in Germany: Co-creative Pre-development of the Serious Game for Health CALMDECIDE Julia Ruth Steinmann julia_ruth_steinmann__gfheu__2026.pdf
Take Care of Karen Bard Wartena bard_wartena__gfheu__2026.pdf
Target Malaria The Game Louise Marston louise_marston__gfheu__2026.pdf
The DSSH Quality Label for Serious Games: Advancing Validity and Transparency Uli Strauch uli_strauch__gfheu__2026.pdf
The Dutch Society for Simulation in Healthcare: A Simulation Ecosystem Marleen Groenier marleen_groenier__gfheu__2026.pdf
The Impact of Digital Gamification on Motivation, Engagement, and Academic Performance in Psychiatric Nursing Education A Randomized Controlled Study Emre Mor emre_mor__gfheu__2026.pdf
The Insider Advantage: Building Healthcare Games as a Nurse-Developer Afra Çalık Kuş afra_alk_ku__gfheu__2026.pdf
The Lessons of 10 Years of AI in Practice Wouter Kroese wouter_kroese__gfheu__2026.pdf
The Next Step in XR for Healthcare Gert-Jan Brok gert-jan_brok__gfheu__2026.pdf
The Proof of the Pudding, a Plea for Scaling up Innovations Remco Hoogendijk remco_hoogendijk__gfheu__2026.pdf
The Use of Virtual Reality in Interdisciplinary Multimodal Pain Treatment: Experiences of Healthcare Professionals and Patient Rob Smeets rob_smeets__gfheu__2026.pdf
Transparent Game Design: A Framework for Making Learning, Health, and Rehabilitation Playable David (D.S.) Cohen david_ds_cohen__gfheu__2026.pdf
Utilisation of Games for Good: Towards a Deeper Discussion Dylan Arnold dylan_arnold__gfheu__2026.pdf
UX in the Age of AI at Floortje Martijn Gemmink floortje__gfheu__2025_1.pdf
Van Doolhof Naar Richting: Passende Zorg Begint met de Juiste Volgorde Laura Steman laura_steman__gfheu__2026.pdf
XR4Rehab! We are ready to fly! Joep Janssen joep_janssen__gfheu__2026.pdf
A Game as a Tool for Learning a Surgical Procedure Wout van Nierop wout_vannierop__gfheu__2025.pdf
Automated Planning of Entertainment Content for Digital Health Interventions: A Technical Feasibility Study on "Dark" Gamification Lorenzo James lorenzo_james__gfheu__2025.pdf
Autonomy For All - Aumens Vincent Eurlings vincent_eurlings__pitch__gfheu__2025.pdf
Broaden Our Horizon: A Different View on the Evaluation of Games for Health. Stephanie Jansen-Kosterink stephanie_jansen__gfheu__2025.pdf
Citizen Science Games as a Research Tool Berry Hermans berry_hermans__mark_vankuijk__gfheu__2025.pdf
Citizen Science Games as a Research Tool / How to Fail a Shipping Test Multiple Times Mark van Kuijk mark_vankuijk__gfheu__2025.pdf
Citizen Science: What We Learned From the Past for the Future René Luigies rene_luigies__gfheu__2025.pdf
Consistent Venture Building and Financing in Healthcare Stephan Hulsbergen workshop_howtofundyourinnovation__bom__gfheu__2025.pdf
Cracking the Code. Practical Tools to Transform Challenging Behavior Liga Berzina liga_berzina__gfheu__2025.pdf
Data-driven Systems for Autistic Teens Using Mixed Reality Games Anne-Laure Héritier annelaure_heritier__gfheu__2025.pdf
Data, Complexity, Learning Egge van der Poel egge_vanderpoel__gfheu__2025.pdf
Designing tools for interdisciplinary collaboration: from research prototype to digital and tangible boardgame Dennis Arts dennis_arts__gfheu__2025.pdf
Development, Evaluation, and Future of Grow It!: a Gamified Smartphone App to Promote Overall Mental Wellbeing Puck Noorlag puck_noorlag__gfheu__2025_1.pdf
Digitalization and Smart Use of Data Lisette van Gemert-Pijnen lisette_vangemert__gfheu__2025.pdf
Don't Forget to Play Ellis Bartholomeus ellis_bartholomeus__gfheu__2025.pdf
Education Escape Room for Mental Health Professionals Wouter Sluis-Thiescheffer wouter_sluisthiescheffer__gfheu__2025.pdf
Empowering Children Through the Hospital Hero App: A Serious Game to reduce fear and anxiety for radiological examinations. Charlotte Poot charlotte_poot__gfheu__2025.pdf
Empowering Education: Customizable Memory Games for Dyslexia and Dyscalculia Dick Janssen dick_janssen__pitch__gfheu__2025.pdf
Empowering Health : Personalised Serious Games and Gamification Stéphanie Carlier stephanie_carlier__gfheu__2025.pdf
ePartners4All: A Co-Creation Initiative for Enhancing Child Wellbeing through Edutainment and Interactive Robot Support Olivier Blanson Henkemans olivier_blansonhenkemans__gfheu__2025.pdf
ETAIN 5G Scientist Anna Higueras anna_higueras__gfheu__2025.pdf
Exploring Visual Aesthetics and Performance in Indoor Cycling Exergames Gordon Brown gordon_brown__gfheu__2025.pdf
Freequency Maakt Grip op je Tinnitus met Serious Gaming Mogelijk Sophie Asveld sophie_asveld__pitch__gfheu__2025.pdf
Game-based training Olivier Hokke gametailors__gfheu__2025.pdf
Games 4 Society: How Gaming Can Improve Remote Sensing of the Earth Marco Beijersbergen marco_beijersbergen__gfheu__2025.pdf
Gaming Against Violence: History and Evolution of Bespoke Prosocial Video Games for Violence Prevention Drew Crecente drew_crecente__gfheu__2025.pdf
Healthcare Skills Toolbox Oscar Dalmau oscar_dalmau__gfheu__2025.pdf
How Gamification, Wearables, Lifestyle Medicine and AI could transform Public Health David Wortley david_wortley__gfheu__2025.pdf
How Pinball Play Supports Wellbeing Sander Bakkes sander_bakkes__gfheu__2025.pdf
Innovations in Healthcare Using XR and AI Technology Roger ter Heide roger_terheide__gfheu__2025.pdf
Lessons Learned from the Design Rationales in E-Health Junior; Unlocking the Game of Perspectives Bard Wartena (2025) bard_wartena__joanneke_weerdmeester__gfheu__2025.pdf
Lessons Learned from the Design Rationales in E-Health Junior; Unlocking the Game of Perspectives Joanneke Weerdmeester bard_wartena__joanneke_weerdmeester__gfheu__2025_1.pdf
Melody Game for Music Training for Cochlear Implant Users Joke Veltman joke_veltman__gfheu__2025.pdf
Remote Monitoring in Chronic Obstructive Lung Disease Ruben Knevels julie_vranken__ruben_knevels__gfheu__2025_1.pdf
Remote Monitoring@Home: Transforming Care Towards Hybrid Care Julie Vranken julie_vranken__ruben_knevels__gfheu__2025.pdf
Respiratory Training Using Technological (Gaming) Solutions for Patients With Severe (Multiple) Disabilities Ruud van der Wel ruud_vanderwel__gfheu__2025.pdf
Sickle Cell Adventures: Self-management Through Play for Children Aged 4-12 Years Kelsey Bruins kelsey_bruins__pitch__gfheu__2025.pdf
StableHandVR - Virtual Reality Training for Restoring Hand and Finger Function Fares Kayali fares_kayali__gfheu__2025.pdf
The Future of AI, Who's at the Wheel? Carlo van de Weijer carlo_vandeweijer__gfheu__2025.pdf
The Influencergame: Empowering Prevocational Students to Counter Health Misinformation through Serious Gaming Diana Eijgermans diana_eijgermans__gfheu__2025.pdf
The Participant Journey Map for Playful Interaction in (semi-)Public Spaces Danica Mast danica_mast__gfheu__2025.pdf
The Role of Play in Mental Health of Children With a Chronic Physical Condition Emmie Koevoets emmie_koevoets__gfheu__2025.pdf
Video Games: A Tool for Mental Health or a Risk Factor? Dylan Arnold (2025) dylan_arnold__gfheu__2025.pdf
Winning Hearts: The Quest Where Health Meets Gamification Zofia Einhorn zofia_einhorn__gfheu__2025.pdf
Workshop: Patient Engagement / Pitch: Budiyu - Your Buddy to Get Grip on Your Health Teun Schutte teun_schutte__pitch__gfheu__2025.pdf