Speakers
A glimpse at our speakers so far. Keep an eye on our website for new arrivals!
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Photo | Name | Organization | Country | Title | Keynote |
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Carlo van de Weijer | Eindhoven University of Technology - EAISI | The Netherlands | The Future of AI, Who's at the Wheel? | ✓ |
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Charlotte Poot | Stichting Hospital Hero / LUMC | The Netherlands | Empowering Children Through the Hospital Hero App: A Serious Game to reduce fear and anxiety for radiological examinations. | |
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David Wortley | 360in360 Immersive Experiences | United Kingdom | How Gamification, Wearables, Lifestyle Medicine and AI could transform Public Health | |
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Dennis Arts | Fontys University of Applied Science | The Netherlands | Designing tools for interdisciplinary collaboration: from research prototype to digital and tangible boardgame | |
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Diana Eijgermans | The Hague University of Applied Sciences | The Netherlands | The Influencergame: Empowering Prevocational Students to Counter Health Misinformation through Serious Gaming | |
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Drew Crecente | Jennifer Ann's Group | United States | Gaming Against Violence: History and Evolution of Bespoke Prosocial Video Games for Violence Prevention | |
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Dylan Arnold | Abertay University Dundee | Scotland | Video Games: A Tool for Mental Health or a Risk Factor? | |
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Egge van der Poel | Eggewel | The Netherlands | Data, Complexity, Learning | ✓ |
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Ellis Bartholomeus | Ellis In Wonderland & Eindhoven University of Technology | The Netherlands | Don't Forget to Play | |
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Emmie Koevoets | Wilhelmina Children's Hospital (University Medical Center Utrecht) | The Netherlands | The Role of Play in Mental Health of Children With a Chronic Physical Condition | |
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Fares Kayali | University of Vienna | Austria | StableHandVR - Virtual Reality Training for Restoring Hand and Finger Function | |
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Gordon Brown | Abertay University | Scotland | Exploring Visual Aesthetics and Performance in Indoor Cycling Exergames | |
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Joanneke Weerdmeester | HKU University of the Arts Utrecht | The Netherlands | Lessons Learned from the Design Rationales in E-Health Junior; Unlocking the Game of Perspectives | |
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Joke Veltman | IQ Health Radboudumc Nijmegen | The Netherlands | Melody Game for music training for cochlear implant users | |
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Liga Berzina | uzvediba.lv | Latvia | Cracking the Code. Practical Tools to Transform Challenging Behavior | |
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Lisette van Gemert-Pijnen | University of Twente | The Netherlands | Digitalization and Smart Use of Data | ✓ |
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Lorenzo James | Eindhoven University of Technology | The Netherlands | Automated Planning of Entertainment Content for Digital Health Interventions: A Technical Feasibility Study on "Dark" Gamification | |
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Meyke Roosink | University of Twente | The Netherlands | Following soon. | |
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Olivier Blanson Henkemans | TNO | The Netherlands | ePartners4All: A Co-Creation Initiative for Enhancing Child Wellbeing through Edutainment and Interactive Robot Support | |
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Oscar Dalmau | UCF - Continuing Education Center, inside Healthcare System in Barcelona - Catalonia | Spain | Healthcare Skills Toolbox | |
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Puck Noorlag | Sophia's Children Hospital / Erasmus MC | The Netherlands | Development, evaluation, and Future of Grow It!: a Gamified Smartphone App to Promote Overall Mental Wellbeing | |
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Sander Bakkes | Utrecht University | The Netherlands | How Pinball Play Supports Wellbeing | |
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Stéphanie Carlier | IDLab, UGent - imec | Belgium | Empowering Health : Personalised Serious Games and Gamification | |
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Wouter Sluis-Thiescheffer | HAN | The Netherlands | Education Escape Room for Mental Health Professionals | |
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Zofia Einhorn | ThePlayground | Israel | Winning Hearts: The Quest Where Health Meets Gamification |