Workshops

DAY 1 / DAG 1 8 OCT 2018

 DUTCH SPOKEN

Tijd: 10:45 – 12:15
Locatie: Sessionroom 4
Sprekers: Henk van Zeijts & Renske de Beijer

De Oefendokter: beter voorbereid naar de arts.

Om optimale zorg te leveren, is het belangrijk dat zorgprofessionals en patiënten sámen keuzes maken. Om shared decision making effectief te laten plaatsvinden, moeten zorgprofessionals en patiënten elkaar goed begrijpen én moeten patiënten hun persoonlijke situatie en wensen goed duidelijk maken tijdens een consult.

Maar niet alle patiënten vinden dat even eenvoudig. Daarom heeft DialogueTrainer, in samenwerking met Universiteit Utrecht en Vilans, de serious game De Oefendokter ontwikkeld. In dit spel kunnen oudere patiënten spelenderwijs oefenen met zorggerelateerde gesprekken. Met behulp van virtuele Oefendokters leren zij de juiste vragen te stellen en persoonlijke informatie in te brengen tijdens een doktersbezoek.

In deze workshop maakt u kennis met onze Oefendokters. We geven een inkijkje in de editor waarbinnen we gespreksbomen ontwikkelen en demonstreren de mogelijkheden die het platform biedt. Ook bespreken we onze ervaringen met eerdere projecten, zoals de Virtuele Patiënt, waarbij we ons richtten op het trainen van zorgprofessionals. Graag verkennen we met u de mogelijkheden die ons platform biedt om de gespreksvaardigheden in het zorgdomein verder te versterken – zowel bij patiënt als professional. Immers: it takes two to tango!

 

DAY 1 / DAG 1 8 OCT 2018

Time/Tijd: 10:45 – 12:15
Location/Locatie: Sessionroom 5
Speakers/Sprekers: René Reijtenbagh, Remco Hoogendijk, Rob Godschalk

Investors Lounge – European Business Angels Network

Tijdens het congres is in de sessie “” Investorslounge, get connected to business angels”” de mogelijkheid te pitchen voor een expert panel.

In de zaal zitten geïnteresseerde mede ondernemers en ook investeerders. Per pitch is er 7 minuten de tijd.

DAY 1 / DAG 1 8 OCT 2018

Time/Tijd: 14:15 – 15:45
Location/Locatie: Sessionroom 5
Speakers/Sprekers: Stephanie Jansen-Kosterink, Marjolein den Ouden

Innovation Implementation

The potential of technical interventions for healthcare and wellbeing, such as games for health, is promising. However, the successful implantation of these technical interventions is difficult. The implementation of a good idea from scratch is a long process with ups and downs. Literature provides various theories and models for the implementation of these interventions by the most important stakeholders. However, these theories and models are not very pragmatic. Therefore, within Vitaal Twente (www.vitaaltwente.nl), a regional partnership in the eastern part of the Netherlands, a digital handbook for successful implementation is developed in co-creation with clinical, technical and scientific partners. This handbook contains various chapters focusing on important steps during the implementation of technical intervention for healthcare and wellbeing. During the workshop, these chapters will be presented and discussed with the participants. One of the first chapters focus on aligning the technology used and clinical aim and another chapter focusses on the proper evaluation of the technical intervention. The aim of this handbook is to help clinical, technical and scientific partners with the implantation of technical interventions for healthcare and wellbeing. Working together on successful implantation.

DAY 1 / DAG 1 8 OCT 2018

Time/Tijd: 14:15 – 15:45
Location/Locatie: Sessionroom 4
Speakers/Sprekers: Ioana Ghiga – WHO

Infectious Diseases: a role for serious games?

With the presentation by Ioana Ghiga, PIP Deploy, a case study of using innovative simulation methods for Pandemic Influenza Preparedness activities, the platform will be created for an interactive session to what extend serious games may contribute in the process to prevent epidemies like the flu.

In 2017 the Game Solutions Lab designed the LowlandZ zombie game. With a total of 8000 players the distribution of an artificial virus amongst a large crowd was picturized and the RIVM is still elaborating on the large set of data collected. And, then there still is this large and growing number of people who refuse to get immunisation against for example the mazzles, another recurring threat for public health. We, at Games for Health Europe believe that serious games will contribute to the earliest detection of a potential epidemic threat and the change of behavior amongst particular populations to avoid epidemics. But how, that is the question. In this interactive session all participants will get the opportunity the share their ideas and suggestions for a new serious game, which we hope to present at the 9th Games for Health Europe conference October 7 & 8, 2019

DAY 2 / DAG 2 09 OCT 2018

Time/Tijd: 10:45 – 12:15
Location/Locatie: Sessionroom
Speakers/Sprekers: Jan Derksen, Tony van Rooij – Trimbos Institute

Game Addiction – a panel discussion

Early 2018 the World Healthcare Organisation decided to include game addiction in the International Classification of Disease (ICD 11). Game addiction, similar to other addictions can be defined as a disease, as long as the parameters / diagnostics are based on clearly defined physical and mental disorders. There however started a strong debate about the way of diagnosing game addiction immediately after the WHO announcement. Amongst others the International Software Federation of Europe (ISFE) with the opinion that game addiction required a better definition. The Trimbos Institute – Netherlands, got also involved in the discussions, which resulted in several articles in the news media. In the keynote of Prof. Dr. Jan Derksen, 25 tips to game healthy, monday afternoon, he will address this issue.  Even Games for Health Europe, as an expert in serious games wrote a letter to the WHO in which it expressed its concerns. The WHO never returned with a proper reply. We believe that game addiction can be avoided by the integration of the appropriate triggers / alarms to intensive game players. On the other hand we believe that just the most excited and involved serious game players may contribute to scientific research, like it has been proven in Foldit, and hopefully will be proven again with Stall Catchers. The ICD 11 should not result in an aversion. To speak with Oscar Wilde “everything in moderation, including moderation”. The intention of this panel discussion is to come with an appropriate statement for the WHO.

 DUTCH SPOKEN

DAY 2 / DAG 2 09 OCT 2018

Time/Tijd: 10:45 – 12:15
Location/Locatie: Sessionroom 5
Speakers/Sprekers: Joost Hermans Anne Brabers, Cindy Ververs

Chat for Health

Chatten om mensen gezond en gelukkig te maken. Sympathieke chatbots bieden ontzettend veel kansen in de wereld van zorg en welzijn. Middels chat kun je bijvoorbeeld inzicht krijgen in de gezondheid en het welzijn van mensen. Ook kunnen chatbots een fijne ondersteuning voor mensen die aan chronische aandoeningen leidden of bijvoorbeeld hoge werkgerelateerde stress ervaren. Net zoals bij veel zaken die nieuw zijn, zijn er ook veel vragen: zijn inzichten opgehaald middels een chat in plaats van een gevalideerde vragenlijst wel valide? Wat doe je met grote hoeveelheden ongestructureerde data zoals open antwoorden? En mogen chatbots wel adviezen geven?
Deze vragen komen aan de orde tijdens de workshop ‘chat for health’. Zo komt Anne Brabers van het NIVEL de ervaringen delen in het gebruik van chatbots in onderzoek en komt Cindy Ververs praten over een concept in ontwikkeling: Een chatbot om de last van chronisch zieken te verminderen.

 DUTCH SPOKEN

DAY 2 / DAG 2 09 OCT 2018

Time/Tijd: 14:15 – 15:45
Location/Locatie: Sessionroom 4
Speakers/Sprekers: Jantine van den Bosch, Nico Groenenberg, Carel Ketelaars

SPELWERKPLAATS: Real life game ‘Old & Wise’

Game Workplace helps people and organizations to gain new insights by means of real life games by immersing them in a game reality and / or played characters. Although these real life games are facilitated by gamefacilitators, the participants in the game make the most important contribution by literally stepping into the footsteps of another character and experiencing the world through the accompanying eyes. No acting experience is required for this: participants are helped to crawl into this temporary skin by means of short exercises.

“Everyone wants to grow old, but nobody wants to be old …”

In ‘Old & Wise’ we take a peek into the future that awaits us all …. being old. During this workshop you will crawl into the skin of an elderly person in a nursing home. You experience what it is like to lose control of your physical functions and your environment. While drinking coffee, talking and playing games, time slips through your fingers. Expect a realistic game that invites you to search for emotions and what confronts you with the absence of a goal in your life.

‘Old & Wise’ is a social interaction game. This experience game is aimed at policy makers, researchers, doctors and other stakeholders within and around care for the elderly. Participants learn in an innovative way to understand their patient target group, the perception of this target group and the (im) possibilities of being old. With these insights in mind, a projection is made into daily life.

 DUTCH SPOKEN

DAY 2 / DAG 2 09 OCT 2018

Time/Tijd: 14:15 – 15:45
Location/Locatie: Sessionroom 5
Speakers/Sprekers: Jessica Slijpen

Bordjevol

BordjeVol brengt voor mantelzorgers spelenderwijs in kaart welke activiteiten energie kosten, hoe lang de situatie nog vol te houden is en welke mensen kunnen helpen.

Sinds de lancering in juni 2018 met de uitreiking van het eerste exemplaar van BordjeVol aan Minister Hugo de Jonge, is er veel belangstelling voor de methode. Professionals in zorg en welzijn zetten BordjeVol in om overbelasting van mantelzorgers tegen te gaan.

Juist het fysieke aspect van het stapelen van kaartjes, zorgt voor inzicht en confrontatie. Niet altijd prettig, maar wel effectief om aan te zetten tot actie.

Tijdens de workshop ervaar je BordjeVol aan den lijve. We doorlopen de stappen en je krijgt ervaringen uit de praktijk mee.