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Afra Çalık Kuş |
Suleyman Demirel University / Wefi Games Company |
Türkiye |
The Insider Advantage: Building Healthcare Games as a Nurse-Developer |
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Ana Gigashvili |
Unloop |
Belgium |
If It's So Simple, Why Didn't We All "Just Do It" |
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Carla Sílvia Fernandes |
School of Health, Polytechnic Institute of Viana do Castelo |
Portugal |
"Lockdown Treatment" an Escape Room to Enhance Interprofessional Collaboration in Healthcare |
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Christoph Brosius |
Circumradius GmbH |
Germany |
Designing Collaboration: Facilitating Games and Gamification in Healthcare through the GiG Formats |
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David Cohen |
University of Texas at Austin, Department of Arts and Entertainment Technologies |
United States |
Transparent Game Design: A Framework for Making Learning, Health, and Rehabilitation Playable |
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Dylan Arnold |
Abertay University |
Scotland |
Utilisation of Games for Good: Towards a Deeper Discussion |
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Elio Salvadori |
Fondazione Bruno Kessler |
Italy |
GAMEON: Bridging Digital Gaming and Real-World Skills for Autistic Individuals |
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Emmanuel Streel |
Altoida |
United Kingdom |
Are You Depressed or Understandably Miserable? Emotional Health Through Game-Based and Digital Biomarker Approaches |
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Emre Mor |
Koç University |
Türkiye |
The Impact of Digital Gamification on Motivation, Engagement, and Academic Performance in Psychiatric Nursing Education A Randomized Controlled Study |
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Faviola Brugger-Dadis |
BrainBoostXR |
The Netherlands |
Beyond the Hype: AI, Digital Twins, and XR Games Redefining Brain Fitness |
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Jitze Orij |
Eindhoven University of Technology |
The Netherlands |
Designing Games for Mental Health: Practical Insights from My Student Projects |
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Marc-Antoine Schiery |
Schiery Conseil |
France |
Contemporary Recompositions of Social Bonds: Religion, Video Games, and Work in the Face of Anomie |
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Micha van der Meer |
Inholland University of Applied Sciences |
The Netherlands |
Embedding the European AI Act the Practical Way for Developing Medical Games/Gamification |
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Michelle Horton |
Outside the Box Studios |
United States |
Empathy and Empowerment in Digital Play |
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Paraskevi-Ilektra Seferiadi |
Deree The American College of Greece |
Greece |
Emotional Regulation Through The Lens of MMORPG Raiding: How The Player's Experiences Matter |
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Petra Salobová |
AGEL Košice-Šaca Hospital |
Slovakia |
Play it Forward: Clinical Implementation in Slovakia |
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Sanne Croes |
Roessingh Research and Development |
The Netherlands |
Instant XR Intervention: Leveraging Flash Mobs to Accelerate Rehab Research |
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Sophie May |
Oxford Health NHS Foundation Trust |
United Kingdom |
High Impact, Low Fidelity: Designing an Elderly Care Escape Room Simulation through Gamification and VARK |
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Stefan Göbel |
TU Darmstadt |
Germany |
SG4ChildD - Serious Games for kids with depression |
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Wiley Finch |
Inholland University of Applied Sciences |
The Netherlands |
Embedding the European AI Act the Practical Way for Developing Medical Games/Gamification |
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William Mooney |
Outside the Box Studios |
United States |
Empathy and Empowerment in Digital Play |
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