Andressa Pinheiro

CEO at Triunica Gamification

Andressa Pinheiro

CEO at Triunica Gamification

Biography

Enchanted by people and the path of health and human development for more than 20 years.
Founder of the companies TRIunica Human Development Creative and the company Movement Quality of life, writer, entrepreneur, consultant, university professor and lecturer. Its main focus is the development of people for innovation and innovation. Graduated in Physical Education, Specialist in Cooperative Games and Group Dynamics (SBDG). She is the author of the Humanized Gamification Book (2017) and co-author of 2 other books in the area of Training and Development. Creator of more than 50 games companies (Gamification). National and international speaker, certified in congresses Lecturer for more than 10 years of ABTD (Brazilian Association of Training and Development), lecturer of Gamification World 2015, GFHE (Games For Health Europe) speaker in 2016, 2017 and 2018.

PRESENTATION 2018

Humanized Gamification Learning 12 steps to create humanized games!
In the middle of the digital age, you have to wonder why we still bet on analog games – even because the term gamification itself refers to something “modern”, so to speak. First, because we believe that by “obliging” players to interact with their naked eye, by exchanging experiences in loco, they favor socialization. And the ability to recognize and interpret emotions, still fundamental to personal and professional success, is easier to learn in this way. In addition, this type of game creates a relaxed environment for players to talk more spontaneously, freely, something that stimulates learning.