For 12 years Naomi has been working in the area of social innovation, mental health and research. Starting her career in research, she has worked as a clinician and more recently been focused on service and product design in digital healthcare. She has taken innovations from an idea and scaled them to reach a range of different groups. Inspired to bring more play into her healthcare work she has been applying gamification within training and digital health products she has been developing. Her team at Chanua have developed a range of products and services embedding play, gamification and technology in areas of health, mental health and enterprise development and an example of this can be seen through their Neuro Champions programme training young leaders in areas of the Brain and Mental Health through immersive training, play and technology. She is a Wellcome Trust public engagement awardee and co-led the UK implementation of Hacking Health part of a Global Network of Healthcare innovators.
Neuro Champions : A Public Engagement approach to training Mental Health and Neuro Science leaders of the future through games
Neuro Champions is a Public Engagement programme that works as a a mental health intervention training up young people as leaders of the future in the Brian and Mental Health. Using games, technology and play we support young people to learn about themselves, their environments, their brain and how to survive in a digital world. This presentation will showcase the journey of applying games to public engagement and prevention in children and adolescents mental health.