“Menno Siebinga is a longevity trainer, specializing in unlocking more vitality, more meaning and more life in people over 50.
He has a 20 experience in the health industry as a qualified physiotherapist. Next to being a former martial art world champion.
He has taught about flow, the state where people feel and perform their best, to big corporations, athletes, coaches & individuals around the world for over 10 years.
He has a clinic on Texel where he gets consistent results turning people into Superagers. Like making a 91-year-old walker free. Transforming an 88-year-old from being bent to growing 4 cm taller and straighter, making walking easy and enjoyable again. And assist to give a 70-year-old who was locked inside of her own body 18 extra months with a high quality of life.
Our big ambition is that it will be standard practice for people to know what to do and keep doing for their body and brain, like brushing your teeth. So no one has to stop with living prematurely or unnecessary.
Currently, he is working on his book “Superagers – the art and science of forgetting to grow old” and applying the superagers principles across companies and corporates.
WORKSHOP 4 VR
Play, Train and Improve
“Play, train, and improve: a cognitive fitness training videogame for corporate health, wellbeing and performance
Cognitive training games are showing to be able to produce positive clinical outcomes in patients with mental health conditions, but little evidence is available on their effects on healthy adults. Adopting cognitive training in adult workers may have a great positive impact on corporate health, wellbeing and performance. MyCognition has developed an integrated training platform to build cognitive fitness in the workplace. We have run a preliminary study to evaluate the effectiveness of our combined assessment and training solution AquaSnap in a mixed group of employees. The group had their cognitive function assessed with MyCQ, a clinically validated digital cognitive assessment measuring the key domains of attention, working memory, episodic memory, executive function and processing speed. They repeated a second MyCQ assessment after three months. During the three months the employees trained regularly using the personalised cognitive training AquaSnap, providing a training regimen automatically set based on individual MyCQ scores. Participants have also been coached during the entire period by an expert corporate wellbeing trainer. Over time, the overall cognition has become stronger and more balanced. Significant improvements have been reported across almost all the domains, with correlations with the time spent on the training game. These preliminary results show how a cognitive training videogame can be used as a part of a corporate health programme to improve wellbeing and performance.”