After finishing her clinical and international research master at Utrecht University in 2010, she started her work as an early career researcher across several non-profit institutions in the Netherlands. She finished her PhD “The Design and Effectiveness of a Serious Game for Children with ADHD” at the Erasmus University Rotterdam in 2017 while she was working on several Horizon2020 and industry-led projects for the Serious Games Institute at Coventry University. Recently, she joined the Centre for Innovative Research across the Life Course (CIRAL) at Coventry University under supervision of Professor Petra Wark, to pursue her research interest in serious gaming, (mental) health, behaviour change, interventions, children, adolescents and eHealth.
Mining the Gold! – Using Game Metrics in Serious Games for Health
With innovative technologies aiming to be implemented in health care practices, there is a fast growing interest in examining the evidence-base of serious games by performing efficacy and effectiveness research. Apart from Randomized Controlled Trials as the “golden standard” to establish effectiveness in improving health outcomes, it is important to find additional unified methods supporting usability, playability and potentially the effectiveness of serious games. This should mainly be considered because technology develops so fast that once its effects have been proven, technology has often become outdated, lowering players’ interest and engagement. This is where a rich data set of game metrics (i.e., numerical data captured while the player is interacting with the game) captured at the back-end of the game provide directions for interdisciplinary serious game designers and researchers.