Ellis Bartholomeus

CPO Ellis in Wonderland (NL)

Ellis Bartholomeus

CPO Ellis in Wonderland (NL)

Biography

For over 20 years ellis developed interactive and playful products and learned about designing motivation and interaction, she assisted in designthinking processes, conducted innovation workshops, taught in classes and gave lectures and is now looking to scale that message of play as a medium and tool to find and meet it’s audience. Do you want to find out more about the phenomenon of play and games to bring your message across in the attempt to truly engage an audience. Play allows true ownership to the player by meaningful interaction and has a great impact when designed and implemented well.

PRESENTATION

Apply play – to get ahead of the game

For over 20 years ellis developed interactive and playful products and learned about designing motivation and interaction, she assisted in designthinking processes, conducted innovation workshops, taught in classes and gave lectures and is now looking to scale that message of play as a medium and tool to find and meet it’s audience. Do you want to find out more about the phenomenon of play and games to bring your message across in the attempt to truly engage an audience. Play allows true ownership to the player by meaningful interaction and has a great impact when designed and implemented well.

Do you wish to age happy?

In my 20 years experience designing interactive products and games as a tool for impact, my most favorite target group is elderly, so much to learn from these people who have so much experience in life, and so many assumptions and stigma’s can be destroyed if you listen carefully to these users. What are obstacles and thresholds to overcome in designing the concept, development, testing and implementation. And how we can (easily) scale these learnings to other target audiences.