Chris Elschot

Project manager bij GGD Flevoland (NL)

Chris Elschot

Project manager bij GGD Flevoland (NL)
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Biography

Chris works for the municipal hearth service in Flevoland (GGD) on projects in the area of policy, research and innovation
in public health. He believes that technology can help answer complex societal problems if used in the right way. Projects he worked
on include a combination of business analytics, data visualisation, modelling and web tooling for public and policy makers. Examples are a realtime public health monitoring system, predictive ambulance modelling and a national traveller health app.

PRESENTATION

LowlandZ: het idee en hoe kwam het tot stand

Our presentation will focus on the making of the recent LowlandZ experiment in which 5 organisations joined forces to develop an virtual zombie game that went viral among Lowlands festival. In a unique experiment a total of more than 8.000 players were involved in a realworld epidemic game. These data are used to improve epidemic models and learn from contacts among people in a physical setting of a music festival. We will cover the process of developing a viral game from an idea, initial scientific results and lessons for future use.

All sessions by Chris Elschot

Infectieziekten, preventie en gamification

03 Oct 2017
14:15 - 15:45
session room 3

Chris Elschot

Biography

Chris works for the municipal hearth service in Flevoland (GGD) on projects in the area of policy, research and innovation
in public health. He believes that technology can help answer complex societal problems if used in the right way. Projects he worked
on include a combination of business analytics, data visualisation, modelling and web tooling for public and policy makers. Examples are a realtime public health monitoring system, predictive ambulance modelling and a national traveller health app.

PRESENTATION

LowlandZ: het idee en hoe kwam het tot stand

Our presentation will focus on the making of the recent LowlandZ experiment in which 5 organisations joined forces to develop an virtual zombie game that went viral among Lowlands festival. In a unique experiment a total of more than 8.000 players were involved in a realworld epidemic game. These data are used to improve epidemic models and learn from contacts among people in a physical setting of a music festival. We will cover the process of developing a viral game from an idea, initial scientific results and lessons for future use.

All sessions by Chris Elschot

Infectieziekten, preventie en gamification

03 Oct 2017
14:15 - 15:45
session room 3