Arnold Bosman

Public Health Consultant at Transmissible

Arnold Bosman

Public Health Consultant at Transmissible

Biography

Dr. Arnold Bosman is the founder of Transmissible – an international Public Health Consultancy Enterprise that provides expertise in health project design and evaluation, capacity assessments, intervention epidemiology projects and postgraduate professional development. In addition, he is manager of video productions for public health and facilitator of evaluations of public health events (‘post mortems’).

Arnold is a medical doctor and trained as an epidemiologist and medical consultant in public health. He has over 25 years of experience in public health and communicable disease control, over 15 years of experience in coordinating and managing international training programmes. In addition, he is an Associate Editor for Frontiers Digital Health and Review Editor at Frontiers Public Health Policy.
He is widely published in medical peer review journals in his areas of expertise and has authored several scientific reports for international public health organizations. In addition, he is a certified virtual teacher, specialized in online and blended classroom formats.

PRESENTATION

Influencing Flu – An Educational Game for medical students

In order to innovate the curriculum for communicable disease control for bachelor students in medicine, one of the Dutch Universities decided to introduce a game to teach outbreak response. We developed a hybrid game for groups of 6 players, combining cards- and board-game mechanics with an online branching narrative scenario programmed in Twine.

The learning objective of the game includes to be aware of the role of organisations involved in outbreak response, and to experience the challenge of decision taking under time pressure with incomplete information.

The game plays in 5 rounds of 25 minutes each, providing the perspective of one of the organisations involved in Dutch Outbreak Response in each round.

The game was first played on February 6, 2018, engaging four groups of 3rd year bachelor medical students, and has since been incorporated in the curriculum. We will present results of the game play, and feedback from the participants.