Tanya has been a registered nurse for ten years. Having had broad-based training across the acute specialties she has settled on a career in emergency nursing. Fascinated by the diverse patient population within emergency departments and the high fidelity environment in which the teams treat this patient cohort, she became interested in the human factor elements behind the clinical skill and how we can improve as a team ultimately to improve patient care. The pressure of time limitations on education in critical care is well established. The dull nature of didactic forms of teaching motivated Tanya to devise these training games.
Tanya is continually inspired to devise new games to make education in critical care as interactive and convenient as possible. Tanya has started a blog realhumanfactors.com where the interactive games will soon be available for all healthcare workers to access.
A needs assessment of staff new to the resuscitation room highlighted lack of training in key communication techniques, role clarification and simple orientation to their new workplace. It is assumed such essential knowledge and training is passively acquired. This is seldom true. The Human Factor Training Games are aimed to provide part of the solution.
Four, interactive games were designed to be played within the workplace with the goal of developing non-technical skills and memory associated with them. The brief, time limited design of each game allows for the facilitator to repeat the game as many times as time permits, played during quietter times on shift. Procedural set up has became more efficient after playing the Roll the Dice and after playing Find & Seek staff reported more confidence in retrieving specific equipment as they were more familiar with their environment.
These games positively contribute to an improved culture of teamwork and importantly to improved patient care in the resuscitation setting.