Workshops and speaker sessions will be happening simultaneously, so be sure to check all the rooms in a timeslot.
indicates an English speaker or workshop
indicates a Dutch speaker or workshop
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Loes Keijsers Measuring real-life emotions and behaviors with Experience Sampling Methods. An opportunity for personalized insights.
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Juliane Leinweber & Jens UllrichDesigning a game based language learning app for children Bard WartenaParticipatory design for a behavior change support system towards soclal skills for children with autism Shivani LambaStory above science: the soul of healthcare technology and games for children Judith Vuyk & Marloes de RuiterMy Future Pictured Jeroen BoschmaIncreation
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Andressa Pinheiro & Joao ZaggiamicroGAMElearning Petar JercicFrom models to measurements of emotions in affective serious games Dennis Arts & Len KrompkampExploring board games as a tool for envisioning mhealth solutions Alicja DroszczGames for All Miriam BoerLet the games begin!
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Sheheryar BanuriThe use of video vignettes to measure health worker knowledge - evidence from Burkina Faso Diogo Silva & Isabel AzevedoAnestesiadas: the Leadership game for anesthesiologists Maria José Urbiola GallegosVirtuAlz: Virtual patient simulation for training health care staff working with people with Alzheimers Tanya BoghikianSimply effective playing serious games: Human factor training within the Emergency Department Eric Jutten & Huib KouwenhovenThe virtual client: Practicing social skills in healthcare Kathalijn VergeerPlayful in Transition
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Daniel TolksThe Wellbeing Game: How to foster wellbeing using gamification Aleksandra StefaniakSuccess of Polish tricky pro-vaccine game raising awareness about conspiracy theories. Case study Michiel JanssenFitness Pets - the less serious fitness tracker Brigit HeemskerkA chonic disease management program that support the development of health skills Dineke Zeegers Paget & Jan JansenEscape Room for health professionals: will they escape? Naomi MwasambiliA public engagement approach to training mental health and neuro science leaders of the future through games
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Max BirkInvestigating avatar customization as a motivational design strategy for improving engagement with serious games Eefje BattelExergames and digital coaching: the future of technology is human Raoul NuijtenEvaluation of the impact of extrinsic rewards on user engagement in a health promotion context Charlotte van TuyckomAll puppies and sunshine!? Some insights on the dark side of gamification in health and fitness apps Iris Hendrickx & Jelte van WaterschootBLISS demo: speaking with the computer to make you feel better Lena HendlmeierThe game reloaded
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John Paul van HeelSenior Account Manager Bedrijven Rabobank Workshopleider Ingrid Thuis & Thomas HoyngGezonde Nieren Tijdens de workshop zullen Ingrid Thuis en Thomas Hoyng ingaan op: - De inhoudelijke opzet van Gezonde Nieren (transmuraal programma) - De ervaringen die wij afgelopen 4 jaar tijdens pilots in de regio Amersfoort en Den Bosch hebben opgedaan - De belemmeringen bij opschaling van een “best practice” gezondheidsprogramma als Gezonde Nieren - De organisatorische uitdagingen bij een transmuraal gezondheidsprogramma - De financiële uitdagingen bij opschaling van een transmuraal gezondheidsprogramma - De mogelijkheid tot het gebruik van een Health Impact Bond voor investeringen in een gezondheidsprogramma
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In this workshop RVO (Netherlands Enterprise Agency) introduces you to the European research and innovation funding landscape. Get acquainted with the funding opportunities, receive tips and tricks, and discuss your ideas with RVO representatives.
Niels van LeeuwenIntroduction to the European research and innovation funding landscape
Michelle LemmersLiaison Officer at the Netherlands Enterprise Agency
Tonnie RijkersSenior advisor Life Sciences & Health at the Netherlands Enterprise Agency
Ruben WassinkSenior advisor international research and innovation cooperation at the Netherlands Enterprise Agency
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Designing a citizen science game to develop a vaccine for Lymphoma.
Become a Superhero and UNMASK the evil cells.
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Designing a citizen science game to develop a vaccine for Lymphoma.
Become a Superhero and UNMASK the evil cells.
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NAAR EEN GEZONDE BUSINESS CASE VOOR DE GEZONDHEIDSMARKT
De financiering van preventie en gezondheidszorg is door het jaar heen op vele congressen onderwerp van gesprek. Alles is Gezondheid, het Nederlands Congres Volksgezondheid, Ucreate, het Institute of Positive Health, Games for Health Europe, en Zelfzorg Ondersteund hebben besloten de handen ineen te slaan. Gezondheid moet gaan lonen!
Tijdens de twee voorgaande congressen is in de Gezonde Rekenkamer de dialoog over het verdienmodel van gezondheid besproken, en is lering getrokken uit de nieuwe verdienmodellen die in de huidige digitale samenleving aan het ontstaan zijn.
Het is nu tijd voor een volgende stap: hoe kunnen we het ontstaan van de (digitale) gezondheidsmarkt en daarbij behorende verdienmodellen stimuleren, en tegelijkertijd de publieke belangen van de volksgezondheid en behoefte aan structurele aandacht voor preventie borgen.
Karen van RuitenHoofd Programma Alles is Gezondheid
Thomas PlochgDirecteur Gezondheids Federatie
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Karien de RooijWorkshop Leader Anke van den BergFinding mistakes in lymphoma cells Marianne BoesNeoantigens for lymphoma immunotherapy Victor PeperzakIntroduction to his work Joost KluiverIntroduction to research at vaccin for Lymphoma Miriam BoerLet the games begin!
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Erik GerritsenHet NPA is geen spel, en toch Jurriaan van RijswijkSpelen is beter dan genezen, een variatie op het thema voorkomen is beter dan genezen Manon HillegersIRIS: vroegsignalering voordat preventie te laat is bij jongeren
Mascha KamphuisZet in op (zeer) vroeg voorkomen! Richelle KosseApp verbetert medicatiegebruik van jonge astma patiënten-
Gerjanne van GinkAlzheimer Empathy Collection
Manon JunggeburthMatchIt - a game to connect elderly
Liesbeth Bonekamp & Chantal van KruijsdijkConnecting Generations - fighting loneliness
Marita BossersImprove engagement of staff (our recent experiences with Ria escape room
Stijn FrankfoorderMillennials & mental Health: the power of mini-games
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15:15 - Afsluitende panel discussie onder leiding van Erik Gerritsen
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Fabio GuaricciAwareness Toys: educational toys for independence Rosemary LokhorstIs gaming the new pill Gwen DziwenkoGlenrosed Grocery Game: a cognitive video game for people with cognitive impairments Marina BroëvaStop talking, start doing - why we have to start focussing on prevention
Samantha BrooksApp based working memory training
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In a time where everyone else seems to do just perfect, this workshop will be the opposite of perfection. It will be raw, honest and vulnerable as a group of passionate young people come together. They will start a real conversation – together with you – about the immense pressure, doubt and anxiety many young people feel. It’s time to take action as more proactive and preventative solutions for mental health is needed.
Maarten DijkLet us start the Real Talk
Pam BoschmaLet us start the Real Talk
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Many years ago the first serious games were more or less tolerated. Today serious games create a revolution in healthcare and society. In this ideation session you will discuss the future of playful intelligence and serious games
Rob Tiebenlet us start the future, with a wink to next years 10th Games for Health Europe conference
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Hoe zou jij willen wonen als je 90 bent. Bestaan verzorgingshuizen dan eigenlijk nog wel? En wat zou je dan de hele dag willen doen? Vragen waar je waarschijnlijk nu nog helemaal niet mee bezig bent. Toch is het belangrijk hier bij stil te staan en een blik in de toekomst te werpen. Laten we dit samen doen door te brainstormen en het gesprek aan te gaan over hoe wij oud zouden willen worden.
Manon JunggeburthDesign & Research Game Solutions Lab
Marc FeitsmaSenior manager at BeBright
Sjoerd EmontsConsultant at BeBright
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