Program 2019

Workshops and speaker sessions will be happening simultaneously, so be sure to check all the rooms in a timeslot.

indicates an English speaker or workshop

indicates a Dutch speaker or workshop

October 7
Session Room 1-3

October 7
Session Room 4/5

October 8
Session Room 1-3

October 8
Session Room 4/5

General

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    REGISTRATION & COFFEE

Main Room

Break

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    BREAK & EXHIBITION

Session Room 1

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    width=23 CHILDRENS HEALTH

    Juliane Leinweber
    Designing a game based language learning app for children

    Bard Wartena
    Participatory design for a behavior change support system towards soclal skills for children with autism

    Shivani Lamba
    A pioneering game-based neurodevelopmental assessment platform for children that is designed to improve their long-term clinical and educational trajectories

    Judith Vuyk
    My Future Pictured

Session Room 2

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    width=23 INNOVATIVE DATA COLLECTION FOR PERSONAL MEDICINE

    Loes Keijsers
    Measuring real-life emotions and behaviors with Experience Sampling Methods. An opportunity for personalized insights.

    Egge van der Poel
    How Big Data is creating inequality. And why that\\\'s a good thing.

    Joost Hermans
    Game Solutions Lab

    Benjamin Timmermans
    Learning from disagreement in unskilled crowdsourcing

Session Room 3

Break

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    LUNCH & DEMO SESSIONS

Main Room

Session Room 1

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    width=23 EDUCATION

    Sheheryar Banuri
    The use of video vignettes to measure health worker knowledge - evidence from Burkina Faso

    Diogo Silva
    The Leadership game for anesthesiologists

    Maria José Urbiola Gallegos
    Virtual Patient simulation for training health care staff working with people with Alzheimers

    Tanya Boghikian
    Playing Serious Games: Human Factor Training within the Emergency Department

    Eric Jutten
    Virual Persona: Practicing social skills in healthcare

    Kathalijn Vergeer
    Playful in Transition

Session Room 2

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    width=23 PUBLIC HEALTH

    Daniel Tolks
    The Wellbeing Game: How to foster wellbeing using gamification

    Aleksandra Stefaniak
    Success of Polish tricky pro-vaccine game raising awareness about conspiracy theories

    Michiel Janssen
    How I build a less serious fitness tracking app

    Brigitte Heemskerk
    A Chonic Disease Management Program that support the development of health skills

    Dineke Zeegers Paget & Jan Jansen
    Escape Room for health professionals: will they escape?

    Naomi Mwasambili
    A Public Engagement approach to training the leaders of the future through games

Session Room 3

Break

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    BREAK & EXHIBITION

Main Room

General

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    NETWORK & DRINKS

General

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    REGISTRATION & COFFEE

Main Room

Break

  • -

    BREAK & EXHIBITION

Session Room 4

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    width=23 RABO - KOSTENBESPARINGEN MET NIEUWE VERDIENMODELLEN

    Presentatie van twee nieuwe verdienmodellen die tot kostenbesparingen in de zorg leiden. Direct beschikbaar om te implementeren. Discussie hoe dit te realiseren.

Session Room 5

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    width=23 WORKSHOP RVO: INTERNATIONAL FUNDING AND EXPORT OPPORTUNITIES

    in this workshop RVO (Netherlands Enterprise Agency) will make you acquinted with international funding opportunities and export potential.

Break

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    LUNCH & DEMO SESSIONS

Session Room 4

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    width=23 WORKSHOP ALLES IS GEZONDHEID

    De gezonde rekenkamer: voortborduren op nieuwe verdienmoddelen in de zorg

Session Room 5

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    width=23 WORKSHOP GAMING FOR LYMPHOMA

    Designing a citizen science game to develop a vaccine for Lymphoma. Become a Superhero and UNMASK the evil cells.

    Karien de Rooij
    Workshop Leader

    Anke van den Berg
    Finding mistakes in lymphoma cells

    Marianne Boes
    Neoantigens for lymphoma immunotherapy

    Victor Peperzak
    Introduction to his work

Break

  • -

    BREAK & EXHIBITION

Main Room

General

  • -

    NETWORK & DRINKS

General

  • -

    REGISTRATION & COFFEE

Main Room

Break

  • -

    BREAK & EXHIBITION

Session Room 1

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    width=23 VIRTUAL REALITY

    Derek Kuipers
    VR Serious Gaming to Improve Chronic Pain

    Sophie Mobbs
    Gaming against depresssion - Using VR Immersive Game Experiences

    Samuel Benveniste
    Virtual Diogenes; vr therapy for the treatment of hoarding disorder

    Elise Klaebo Vonstad
    User perspectives on Safety, Acceptabiliy and Feasability of VR Treadmill training for Stroke Patients

Session Room 2

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    width=23 HET NATIONAAL SPELLEN AKKOORD

    Erik Gerritsen
    Het NPA is geen spel, en toch

    Jurriaan van Rijswijk
    Spelen is beter dan genezen, een variatie op het thema voorkomen is beter dan genezen

    Manon Hillegers
    IRIS: vroegsignalering voordat preventie te laat is bij jongeren

    Mascha Kamphuis
    Zet in op (zeer) vroeg voorkomen!

    Richelle Kosse
    App verbetert medicatiegebruik van jonge astma patiënten

Session Room 3

Break

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    LUNCH & DEMO SESSIONS

Main Room

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    width=23 KEYNOTE 8

    Wico Mulder
    The art of making prevention work in youth health (from urgence to essence)

Session Room 1

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    width=23 REHAB

    Beant Kaur Dhillon
    Come, play with me! User research with children with Cerebral Palsy

    Fares Kayali
    Augmented Reality Games in Phantom LImb Pain Therapy

    Interreg NWE
    VR4REHAB project team pitches

Session Room 2

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    width=23 HET NATIONAAL SPELLEN AKKOORD

    Albert van de Wiel
    Healthy Bones (Gezonde Botten) improving osteoporosis care and fracture prevention

Session Room 3

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    width=23 COGNITION & BEHAVIOURAL CHANGE

    Fabio Guaricci
    Awareness Toys: educational toys for independence

    Rosemary Lokhorst
    Is gaming the new pill

    Gwen Dziwenko
    Glenrosed Grocery Game: a cognitive video game for people with cognitive impairments

    Michael Saiger
    Playing with preferences: Economic Decision Making and Serious Games

    Samantha Brooks
    App based working memory training

Break

  • -

    BREAK & EXHIBITION

Main Room

General

  • -

    NETWORK & FAREWELL DRINKS

General

  • -

    REGISTRATION & COFFEE

Main Room

Break

  • -

    BREAK & EXHIBITION

Session Room 4

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    WORKSHOP: Zorg voor de jeugd op zijn kop

Session Room 5

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    width=23 WORKSHOP GGD New ways for population screening

Break

  • -

    LUNCH & DEMO SESSIONS

Main Room

  • -

    width=23 KEYNOTE 8

    Wico Mulder
    The art of making prevention work in youth health (from urgence to essence)

Session Room 4

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    WORKSHOP - Het verzorgingshuis van de toekomst

Session Room 5

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    width=23 WORKSHOP DO NOT BE AFRAID OF IP AND MEDICAL DEVICE REGULATIONS FOR SERIOUS GAMES

    René Otto
    Realizing innovation by playing with IP

    Tim de Klerck
    Playing with IP and Medical Devices Regulations

Break

  • -

    BREAK & EXHIBITION

Main Room

General

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    NETWORK & FAREWELL DRINKS