Program 2018

Below you can find the program of this year’s Games for Health Europe conference, which will take place on 8 & 9 October 2018. More information about a particular topic can be found on the page of the corresponding speaker.

Workshops and speaker sessions will be happening simultaneously, so be sure to check the timeslots in both tabs.

indicates an English speaker or workshop

indicates a Dutch speaker or workshop

Accreditation

Accredited with 6 points per day by ABAN.

Day 1 - Speakers

Day 1 - Workshops

Day 2 - Speakers

Day 2 - Workshops

General

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    REGISTRATION & COFFEE

Main Room

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    width=23 OPENING SESSIONS

    John Harrison, Jurriaan van Rijswijk & Pia Dijkstra
    Opening speeches

    To be announced
    Keynote 1

    Ilias Iakovidis - European Commission
    Keynote 2

Break

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    COFFEE BREAK

Session Room 1

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    width=23 TRACK 1: CHILDRENS HEALTH

    Fabio Cujino
    A better day at the hospital

    Jo Vrancken
    HospiAvontuur - First RCT study results

    Katrín Jónsdóttir
    Dreamcatcher, educational computer game

    Rosemary Lokhorst
    Can a mobile game change a sick teens life

    Rob Tuitert
    Gaming playgrounds: the new way to play outdoors

Session Room 2

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    width=23 TRACK 2: RESEARCH & DESIGN

    Mitsuhiro Ogawa & Seiya Otsuka
    Incorporating physiological measurement with gaming

    Louise Matjeka
    Play a game and design exergames

    Pierpalo Di Bitonto & Ada Potenza
    Biofeedback analyzer: affecting user profile in serious game

    Eefje Battel
    Technological opportunities to stimulate motion

    Kim Bul
    Using Game Metrics in Serious Games for Health

Session Room 3

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    width=23 EUROPEAN BUSINESS ANGELS NETWORK

    René Reijtenbagh
    Investers meet the game industry and vice versa: a matchmaking session

Break

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    LUNCH - DEMO SESSIONS

Main Room

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    width=23 KEYNOTE 3

    Ellis Bartholomeus
    Apply play; the get ahead of the game

Session Room 1

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    width=23 TRACK 3: EDUCATION

    Arnold Bosman
    Influencing flu: Educational game for medical students

    Kiki Spanjers
    A serious game on delirium as an educational intervention for medical students: a randomized controlled trial

    Andressa Pinheiro & Joa Zaggia
    Humanized Gamification

    Wouter IJgosse
    Saving robots improves laparoscopic performance: transfer of skills from a serious game to a virtual reality simulator

Session Room 2

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    width=23 TRACK 4: RESEARCH & DESIGN

    Petar Jerčić
    The Effects of Emotions and Their Regulation on Decision-making Performance in Affective (Digital) Serious Games

    Natale Salvatore Bonfiglio
    Treating Addiction through Brain Computer Interface

    Claudia Carissoli
    Video games as a resource for promoting emotional intelligence in the teen-agers

    Yuliya Chernenko
    Patient One Ready: how to engage player

    Helmer Strik
    Behaviour-based language-interactive speaking systems (BLISS)

Session Room 3

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    width=23 TRACK 5: PUBLIC HEALTH

    Giselle Felix
    It’s never been so fun to take care of your health

    Jan Christiaan Visser
    Stop smoking by playing a game

    Chiara Ripamonti
    AMICO H: A 360° support for children with leukemia and their families

    Roberta Memeo
    Tako Dojo: a game app for kids with diabetes

    Jerome Dupire
    Video Games and Disabled People in 2018

Break

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    TEA BREAK

Main Room

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    width=23 CLOSING SESSIONS

    Anna Sort
    Keynote 4 - The Lost Nurse

    Jan Derksen
    Keynote 5 - Gaming for better or for worse?

    John Harrison
    Closing

General

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    NETWORK & DRINKS

General

  • -

    REGISTRATION & COFFEE

Workshop Room 1

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    width=23 WORKSHOP 1: LOS OP PREVENTIE

    Mart Stein
    Handenwassen

    Marike Wijnberg
    Powerbreak - stoppen met roken

    Jos Feijen
    Effenaar - Gehoorschade

    Nora Handiui
    Hoe moeilijke doelgroepen te bereiken?

    Yvonne Roskam
    LosOnline - Resultaten Pilot Internetgedrag kinderen

Workshop Room 2

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    width=23 WORKSHOP 2: ZORGINNOVATIE MANAGERS PLATFORM

    Dré Kampfraath
    De eerste resultaten van een verkenning

Workshop Room 3

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    ESCAPE ROOM

Break

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    LUNCH - DEMO SESSIONS

Workshop Room 1

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    width=23 WORKSHOP 3: ROESSINGH RESEARCH & DEVELOPMENT

    Stephanie Jansen
    Kosterink A handbook for successful implementation of innovations

Workshop Room 2

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    width=23 WORKSHOP 4: INFECTIEZIEKTEN MET RIVM/ZONMW/ZINL

    Een vervolg op de workshop tijdens het NCVGZ. Kunnen games bijdragen aan het voorkomen van de verspreiding van infectieziekten?

Workshop Room 3

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    ESCAPE ROOM

Special Room

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    width=23 WORKSHOP 5: VR Experiment

    Simon McCallumn
    Live from New Zealand

General

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    REGISTRATION & COFFEE

Main Room

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    width=23 OPENING SESSIONS

    John Harrison
    Opening speech

    Erik Gerritsen - SG VWS
    Keynote 6 - A new VVT Ecosystem: a governmental perspective

    Michel van Schaik - Director Healthcare - Rabobank
    Keynote 7

Break

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    COFFEE BREAK

Session Room 1

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    width=23 TRACK 6: VIRTUAL REALITY

    Bernard Maarsingh
    Stressjam, mastering stress through VR

    Timothy Tuti
    Serious gaming in health: a theory informed data-driven approach to learning

    Detlef LaGrand
    Make the training of healthcare personal more engaging and efficient

Session Room 2

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    width=23 TRACK 7: SILVER GAMES

    Noreena Liu
    Games for dementia carer

    Ellis Bartholomeus
    Do you want to get old happy?

    Gwen Dziwenko
    Glenrose Grocery Game; A cognitive video game for older adults.

    Lianne de Haan
    Parkinson Gaming

Session Room 3

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    width=23 GAME ADDICTION

    Implications of WHO ICD 11

    Jan Derksen
    Moderator

    Tony van Rooy - Trimbos Institute
    Ann Becker - ISFE
    Jan Derksen - Radboud University

Break

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    LUNCH - DEMO SESSIONS

Main Room

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    width=23 KEYNOTE 8

    Hans Rietman
    Roessingh Institute for Rehabilitation

Session Room 1

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    width=23 TRACK 8: REHAB

    Fares Kayali & Cosima Prahn
    Play Bionic - Game design for neuromuscular prosthesis training

    Julie Golliot
    S’TIM, the Persuasive Serious-Game to Rehabilitate Patients with Dysexecutive Syndrome

    Henri Hurkmans
    Wii Fit balance training in outpatient people with subacute stroke

    Roland Goetgeluk
    LifeCycleR: Children with Cerebral Palsy train joyfull on a bike

Session Room 2

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    width=23 TRACK 9: COGNITION

    Martina Ratto
    Play, train, and improve: a cognitive fitness training video game for corporate health, wellbeing and performance

    Anna Domen
    An online cognitive game to improve cognition for psychiatric patients

    Stephan Aarts
    Manage Your Hypersensitivity

Break

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    TEA BREAK

Main Room

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    width=23 KEYNOTES

    Hans Ossebaard - ZiNl
    Keynote 9

    Laurent de Vries - Viattence
    Keynote 10

    John Harrison
    Closing Ceremony

General

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    NETWORK & FAREWELL DRINKS

General

  • -

    REGISTRATION & COFFEE

Workshop Room 1

  • -

    width=23 VVT ECOSYSTEEM

    Maarten van Rixtel
    Het hoe en waarom van een VVT Ecosysteem

    Carry van Leest
    Thebe - Een jaar later

    Hanneke Bonfrer
    Omring

    Henk Herman Nap
    Vilans visie

Workshop Room 2

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    width=23 WORKSHOP 6: VALIDATIEGAT

    Joost Hermans
    Game Solutions Lab

    Anne Brabers - NIVEL

Workshop Room 3

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    ESCAPE ROOM

Break

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    LUNCH - DEMO SESSIONS

Session Room 3

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    width=23 WORKSHOP 8: SAGANET

Workshop Room 1

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    DEMO &HAPPY TOEPASSINGEN VVT ECOSYSTEEM

    Match It
    Sprekende Beelden
    Familie Spel

Workshop Room 2

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    width=23 WORKSHOP 8: JEUGDGEZONDHEIDSZORG OP ZIJN KOP

    Daniel Muller
    VWS

Workshop Room 3

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    ESCAPE ROOM