Program 2018

Below you can find the program of this year’s Games for Health Europe conference, which will take place on 8 & 9 October 2018. More information about a particular topic can be found on the page of the corresponding speaker.

Workshops and speaker sessions will be happening simultaneously, so be sure to check the timeslots in both tabs.

indicates an English speaker or workshop

indicates a Dutch speaker or workshop

October 8 - Part 1

October 8 - Part 2

October 9 - Part 1

October 9 - Part 2

General

  • -

    REGISTRATION & COFFEE

Main Room

Break

  • -

    BREAK & EXHIBITION

Session Room 1

Session Room 2

Session Room 3

Break

  • -

    LUNCH & DEMO SESSIONS

Main Room

Session Room 1

  • -

    width=23 EDUCATION

    Andressa Pinheiro & João Zaggia
    Humanized Gamification Learning 12 steps to create humanized games!

    Arnold Bosman
    Influencing flu: Educational game for medical students

    Kiki Spanjers
    Roodkapje (Little red riding hood): the development of a gamified application as conversation facilitator for people with dementia and their informal carers

    Wouter IJgosse
    Saving robots improves laparoscopic performance: transfer of skills from a serious game to a virtual reality simulator

    Timothy Tuti
    Serious gaming in health: a theory informed data-driven approach to learning

Session Room 2

Session Room 3

Break

  • -

    BREAK & EXHIBITION

Main Room

General

  • -

    NETWORK & DRINKS

General

  • -

    REGISTRATION & COFFEE

Session Room 4

Session Room 5

Escape Room

  • -

    width=23 ESCAPE ROOM

    In de Escape Room leren zorgmedewerkers - op een speelse manier - hoe ze de persoonlijke zorg kunnen leveren die bij de fictieve hoofdpersoon Ria past.

Break

  • -

    LUNCH & DEMO SESSIONS

Session Room 4

  • -

    width=23 WORKSHOP INFECTIOUS DISEASES: A ROLE FOR SERIOUS GAMES?

    Ioana Ghiga
    PIP Deploy, a case study of using innovative simulation methods for Pandemic Influenza Preparedness activities

Session Room 5

Escape Room

  • -

    width=23 ESCAPE ROOM

    In de Escape Room leren zorgmedewerkers - op een speelse manier - hoe ze de persoonlijke zorg kunnen leveren die bij de fictieve hoofdpersoon Ria past.

General

  • -

    REGISTRATION & COFFEE

Main Room

Break

  • -

    BREAK & EXHIBITION

Session Room 1

Session Room 2

Session Room 3

Break

  • -

    LUNCH & DEMO SESSIONS

Main Room

Session Room 1

  • -

    width=23 REHAB

    Fares Kayali & Cosima Prahm
    Play Bionic - Game design for neuromuscular prosthesis training

    Annette Brons
    Suitable and sustainable health game development through the Concept Mapping method

    Henri Hurkmans
    Wii Fit balance training in outpatient people with subacute stroke

    Alejandro Mendoza
    Games in child rehabilitation, Challenges and Opportunities

    Roland Goetgeluk
    LifeCycleR: Children with Cerebral Palsy train joyfull on a bike

Session Room 2

  • -

    width=23 & HAPPY PARTNER DEMOS

    Thebe
    Match It

    Omring
    Kwist`t

    Vitalis
    Ouderencafe

    Sensire
    InterviewR

Session Room 3

  • -

    width=23 COGNITION

    Stephan Aarts
    Manage Your Hypersensitivity

    Martina Ratto & Menno Siebinga
    Play, train, and improve: a cognitive fitness training video game for corporate health, wellbeing and performance

    Julie Golliot
    When Therapists and Researchers Collaborate to Innovate and Offer a Future to Patients: S’TIM, the Persuasive Serious-Game to Rehabilitate Patients with Dysexecutive Syndrome

    Anna Domen
    An online cognitive game to improve cognition for psychiatric patients

    Carmen Scherbaum & Sander Boer
    SPIRIT, a mobile application for Obsessive Cognitive Disorder

Break

  • -

    BREAK & EXHIBITION

Main Room

General

  • -

    NETWORK & FAREWELL DRINKS

General

  • -

    REGISTRATION & COFFEE

Session Room 4

Session Room 5

Escape Room

  • -

    width=23 ESCAPE ROOM

    In de Escape Room leren zorgmedewerkers - op een speelse manier - hoe ze de persoonlijke zorg kunnen leveren die bij de fictieve hoofdpersoon Ria past.

Break

  • -

    LUNCH & DEMO SESSIONS

Session Room 4

Session Room 5

  • -

    width=23 WORKSHOP BORDJE VOL

    Jessica Slijpen

    Bordje Vol: een serieus kaartspel voor mantelzorgers

Escape Room

  • -

    width=23 ESCAPE ROOM

    In de Escape Room leren zorgmedewerkers - op een speelse manier - hoe ze de persoonlijke zorg kunnen leveren die bij de fictieve hoofdpersoon Ria past.