program

Day 1
02 Oct 2017
08:30 - 09:30

Registration & coffee

OPENING CEREMONY / KEYNOTES 1&2

Opening Speech. Healthcare will return to the human size with eHealth
Lea Bouwmeester, Director of Dutch Diabetes Federation (NL)
Speech by the conference host
John Harrison, Prof. Principal Consultant Metis Cognition Ltd. (UK)
Speech by the chairman
Jurriaan van Rijswijk, Founder and Chairman Games for Health Europe Foundation (NL)

Keynote 1. Tackling societal challenges through digital transformation
Ilias Iakovidis, Adviser of European Commission (BE)
Keynote 2. Accelerating healthcare innovation; a complex game!
Michel van Schaik, Director Healthcare of Rabobank (NL)
Lea Bouwmeester
Ilias Iakovidis
Michel van Schaik
Jurriaan van Rijswijk
John Harrison
10:30 - 10:45

Break & Exhibition

Track 1 : Children’s Health

1. Story Table - interactive fairytales for hospitalised children
Tom De Smedt, Doctor-Assistant of Sint Lucas Antwerpen (BE) and Ludivine Lechat, Researcher of St Lucas School of Arts, Antwerp (BE)
2. Hospi adventure: an evidence based multidisciplinary developed serious game for children undergoing surgery
Jo Vrancken, Lector nursing education and researcher healthcare innovation (BE)
3. WordSpeed: the marketing of the gamification of dyslexia training
Rene van de Wiel, Director of Praktijk van de Wiel (NL)
4. VilDu?! How a game lowered the boundaries to talk about sexual abuse
Menno van Pelt-Deen, Founder of Lapp and Incubation Manager of Dutch Game Garden (NL)
5. Discover the hero within you!!!
Andressa Pinheiro, Director of Triunica Gamification (BR) and João Zaggia, Director of Triunica Gamification (BR)
René van de Wiel
João Zaggia
Tom De Smedt
Ludivine Lechat
Jo Vrancken
Menno van Pelt-Deen
Andressa Pinheiro

Track 2 : Cognitive Health

1. Think Slim! Using network analyses for tailoring CBT-based weight-loss treatment
Anne Roefs, Associate professor of Maastricht University, Faculty of Psychology & Neuroscience (NL)
2. Improving cognition in psychiatric patients with an online cognitive game and assessment tool
Anna Domen, PhD Candidate of Academic Medical Center Amsterdam (Psychiatry) (NL)
3. The effects of simple game mechanics on participant dropout and enjoyment of cognitive testing studies
Jim Lumsden, PhD Student of University of Bristol (GB)
4. Making communities cognitively fit with a self-administered assessment and training app
Martina Ratto, Cognitive scientist of MyCognition Ltd (GB)
Anna Domen
Martina Ratto
Anne Roefs
Jim Lumsden

Workshop 1

THE RULES OF THE GAME
about new privacy legislation and validation
Facilitators: Jaco van Duivenboden, Senior Adviser at Nictiz (NL) and Victoria Betton, Founder of mHabit (UK) and Natalie Nelissen Natalie Nelissen, Research fellow mHabitat (BE)
Natalie Nelissen
Jaco van Duivenboden
Victoria Betton
12:15 - 13:30

lunch & poster session & Exhibition & EXPERIMENT – part 1

Poster session | Day 1

1. Digital Services via Open Innovation Challenges Create New Tools for Youth Organisations
Tiina Arpola, RDI Advisor at Savonia University of Applied Sciences (FI)
2. Observing User Experience from People with Dementia
Michael Saiger, MPhil Student at University of Strathclyde (UK)
3. Commercial and customized exergames improve balance in older persons in a community center: a pilot study
Katrien Verhoeven, Lector-Onderzoeker at UC Leuven-Limburg (NL)
4. Development of an online tool to improve self-management in persons with a chronic illness
Monia Vereecken, Researcher at UC Leuven-Limburg (NL)
5. "Playable" Tools on the road to/of Freedom, Happiness, Balance & Transformation
Barbara van Veen - Noyen, eigenaar en behandelend psycholoog, Barbara van Veen Praktijk voor Psychologie (NL)
Barbara van Veen – Noyen
Monia Vereecken
Katrien Verhoeven
Tiina Arpola
Michael Saiger

Experiment – part 1

Experiment – part 1
Arnout van de Rijt, Roland Goetgeluk and Joost Hermans
Roland Goetgeluk
Joost Hermans

KEYNOTE 3

We need a change of mind – Transforming the clinical evaluation for Games for Health
Stephanie Jansen-Kosterink, Researcher of Roessingh Research and Development (NL)
Stephanie Jansen – Kosterink

TRACK 3 : Serious Game Design

1. How to Design for Long-Term Engagement in Games for Health
Fares Kayali, Senior Researcher of Vienna University of Technology (AT)
2. From Game Design to Service Design
Micah Hrehovcsik, Game Design Researcher / Consultant of HKU University of the Arts Utrecht (NL)
3. The Persuasive Sonic Design of Philips Kittenscanner - lessons learned
Tom Langhorst, Lecturer and Researcher of Fontys University of Applied Science -School of ICT (NL)
4. Quest for Reality
Filip Setmanuk, Designer of Filip Setmanuk (NL)
Filip Setmanuk
Fares Kayali
Tom Langhorst
Micah Hrehovcsik

TRACK 4 : Silver Games

1. StumbleStop - fall prevention through simulation-based training
Sveinung Tornås, Head of Innovation and e-health of Sunnaas hospital, Nesodden (NO)
2. Can we trigger people to cooperate within social networks with affective game design? And if so, also one billion?
Joost Hermans, Sociologist and Game-Designer of Games for Health Projects (NL)
3. Gaming to Understand: How games might help carers support loved ones in palliative care
Sophie Mobbs, Senior lecturer of Middlesex University (UK)
4. How Multitouch games can improve well being and mental health of elderly people
Edith Zuiderent, Managing director of Onwijs Multitouch Specialists (NL)
Joost Hermans
Edith Zuiderent
Sveinung Tornås
Sophie Mobbs

Workshop 2

Zorgen voor geluk
Facilitator: Jurriaan van Rijswijk, Founder and Chairman Games for Health Europe Foundation (NL)
Jurriaan van Rijswijk

KEYNOTE 4 / Debate about eHealth

Keynote 4: eHealth; paradigm shift or transformation of healthcare
Lies van Gennip, CEO at Nictiz (NL)

Debate about eHealth
Lea Bouwmeester, Director of Dutch Diabetes Federation (NL)
Lea Bouwmeester
Lies van Gennip
17:00 - 18:00

Network DRINKS

Day 2
03 Oct 2017
08:30 - 09:30

Registration & coffee

Keynote 5 & 6

Keynote 5. What about brains & games
Jan Derksen, Associate professor at Radboud University Nijmegen (NL)
Keynote 6. Watson, beyond the Jeopardy Game
Nicky Hekster, EMEA Technical Presales for IBM Watson Health (NL)
Nicky Hekster
Jan Derksen
10:30 - 10:45

Break & Exhibition

Track 5 : Self Management

1. Humanized Gamification The impact of STRESS - eustresse and distress
Andressa Pinheiro, Director of Triunica Gamification (BR) and João Zaggia, Director of Triunica Gamification (BR)
2. Cigbreak - a novel smartphone game for smoking cessation
Elizabeth Edwards, In-Practice Fellow of Barts and The London School of Medicine and Dentistry (UK)
3. Be More Indulgent: Less obesity by means of narrative persuasion, persuasive technology, and gamification
Enny Das, Professor, chair of CIW department at Radboud University (NL)
João Zaggia
Enny Das
Elizabeth Edwards
Andressa Pinheiro

Track 6 : Education and Industry

1. Unified Health Gamification: a GameBus success story from Flanders
Pieter Van Gorp, CTO of GameBus / Eindhoven University of Technology (NL)
2. Communicate! with virtual patients
Henk van Zeijts, Director of DialogueTrainer (NL)
3. Inside out: can mentalising be gamified?
Jan Derksen, Associate professor at Radboud University Nijmegen (NL)
4. EMERGE – A Virtual 3D Emergency Room
Fabian Jäger, CEO of PatientZero Games (DE)
5. Redefining Cognitive observation through AI and Big Data
Laurent Grumiaux, CVO of R.O.G.E.R (BE)
Henk van Zeijts
Fabian Jäger
Jan Derksen
Laurent Grumiaux
Pieter van Gorp

Workshop 3

GOAL workshop
Facilitators: Monique Tabak, University of Twente (NL) and Sofoklis Kyriazakos Assoc.Professor at Aarhus University (DK)
Monique Tabak
Sofoklis Kyriazakos
12:15 - 13:30

lunch & poster session & Exhibition

Poster session | Day 2

1. Digital Services via Open Innovation Challenges Create New Tools for Youth Organisations
Tiina Arpola, RDI Advisor at Savonia University of Applied Sciences (FI)
2. Observing User Experience from People with Dementia
Michael Saiger, MPhil Student at University of Strathclyde (UK)
3. Commercial and customized exergames improve balance in older persons in a community center: a pilot study
Katrien Verhoeven, Lector-Onderzoeker at UC Leuven-Limburg (NL)
4. Development of an online tool to improve self-management in persons with a chronic illness
Monia Vereecken, Researcher at UC Leuven-Limburg (NL)
5. "Playable" Tools on the road to/of Freedom, Happiness, Balance & Transformation
Barbara van Veen - Noyen, eigenaar en behandelend psycholoog, Barbara van Veen Praktijk voor Psychologie (NL)
Barbara van Veen – Noyen
Monia Vereecken
Tiina Arpola
Michael Saiger

KEYNOTE 7

Rhetoric on games and rehabilitation: a call for collaborative movement
Aslihan Tece Bayrak, Senior Lecturer at Media Design School (TUR)
Aslihan Tece Bayrak

Track 7 : Rehab & Activity Games

1. Total-Knee-Replacement Rehabilitation with Gamification
Eng Chuan Neoh, Senior Physiotherapist, Department of Physiotherapy of TAN TOCK SENG HOSPITAL (SG)
2. Speech therapy through interactive gaming with automatic speech recognition
Mario Ganzeboom, PhD Student of CLS/CLST, Radboud University Nijmegen (NL)
3. How we use tablets to get children (socially) active
Mark van Kuijk, Founder lapp | Lab Director Game Solutions Lab (NL)
4. Exergaming, best for body and brain
Carla Scholten, Directeur at Embedded Fitness (NL)
Carla Scholten
Mark van Kuijk
Mario Ganzeboom
Eng Chuan Neoh

Track 8 : Public Health & Data

1. Using Games to Collect Public Health Data – 2 Case Studies
Elena Bertozzi, Associate Professor of Quinnipiac University (USA) and Aparna Sridhar, Assistant Professor in Obstetrics and Gynecology of MD MPH FACOG (USA)
2. Better health by playing
Sami Kosonen, Entrepreneur of Iterator Oy (FI)
3. Citizen's game - playing society / The Game 'Encounter'
Lena Hendlmeier, Researcher of Institut für Design Science e.V. (DE)
4. The Impact of Self-quantification: How Gamification of Personal Data Motivates Individual through Affective Response
Heather Honea, Assistant Proferssor of San Diego State University (USA)
5. Hey :-) come play, live happy & healthy!
Rob Tieben, Designer & Founder Idee Brouwerij (NL)
Heather Honea
Rob Tieben
Sami Kosonen
Lena Hendlmeier
Aparna Sridhar
Elena Bertozzi

Workshop 4 : VR

1. VR for collaboration and consultation in health
Simon Mccallum, Associate Professor Applied Computer Science Department, NTNU (NO)
2. Introducing the NeuroShop: a realistic fMRI-compatible virtual supermarket to test the effectiveness and neural underpinnings of healthy eating interventions
Nynke van der Laan, Assistant professor at Universiteit van Amsterdam(NL)
3. Virtual reality simulations for the assessment of cognitive functions in patients with acquired brain injury
Lauriane Spreij, PhD candidate in the Centre of Excellence for Rehabilitation Medicine Utrecht(NL)
Nynke van der Laan
Lauriane Spreij
Simon McCallum
15:45 - 16:00

Break & exhibition

KEYNOTE 8 / CLOSING SESSION

KEYNOTE 8: Depression: (no) fun and games?
Raymond Borger, Medical Doctor Vitaalplus+ (NL)

CLOSING SESSION
Closing speech by John Harrison, Prof. Principal Consultant Metis Cognition Ltd. (UK)
Raymond Borger
John Harrison
17:00 - 18:00

FAREWELL DRINKS