general Schedule

Day 1
02 Oct 2017
08:30 - 09:30

Registration & coffee

PLENARY OPENING & KEYNOTES 1&2

1. Tackling societal challenges through digital transformation Ilias Lakovidis, Adviser of European Commission (BE) / 2. Michel van Schaik, Director Healthcare of Rabobank (NL)
Ilias Iakovidis
Michel van Schaik
Jurriaan van Rijswijk
John Harrison

Track 1 : Children’s Health

1. Story Table - interactive fairytales for hospitalised children / 2. Hospi avontuur: an evidence based multidisciplinary developed serious game for children undergoing surgery / 3. Discover the hero within you!!! / 4. VilDu?! How a game lowered the boundaries to talk about sexual abuse / 5. WordSpeed: the marketing of the gamification of dylexia training
Tom De Smedt
Ludivine Lechat
Jo Vrancken
Menno van Pelt-Deen

Track 2 : Cognitive Health

1. Think Slim! / 2. Improving cognition in psychiatric patients with an online cognitive game and assessment tool / 3. The effects of simple game mechanics on participant dropout and enjoyment of cognitive testing studies / 4. Making communities cognitively fit with a self-administered assessment and training app
Anna Domen
Martina Ratto
Anne Roefs
Jim Lumsden
12:15 - 13:30

lunch

KEYNOTE 3

3. We need a change of mind – Transforming the clinical evaluation for Games for Health Stephanie Jansen-Kosterink, Researcher of Roessingh Research and Development (NL)
Stephanie Jansen – Kosterink

TRACK 3 : Serious Game Design

1. How to Design for Long-Term Engagement in Games for Health / 2. From Game Design to Service Design / 3. The Persuasive Sonic Design of Philips Kittenscanner - lessons learned / 4. Quest for Reality / 5. Game Design as Creative Arts Therapy
Susan Imus
Filip Setmanuk
Fares Kayali
Tom Langhorst
Micah Hrehovcsik
Doris Rusch

TRACK 4 : Silver Games

1. StumbleStop - fall prevention through simulation-based training / 2. Can we trigger people to coorperate within social networks with affective game design? An if so, also one billion? / 3. Gaming to Understand: How games might help carers support loved ones in palliative care / 4. How Multitouch games can improve well being and mental health of elderly people
Joost Hermans
Edith Zuiderent
Sveinung Tornås
Sophie Mobbs

KEYNOTE 4 & 5

4. Lies van Gennip, CEO at Nictiz (NL) / 5.
Lies van Gennip
17:00 - 18:00

Network DRINKS

Day 2
03 Oct 2017

Keynote 6 & 7

6. Jan Derksen, Radboud University Nijmegen (NL) / 7. Rhetoric on games and rehabilitation: a call for collaborative movement Aslihan Tece Bayrak, Senior Lecturer at Media Design School (TUR)
Jan Derksen
Aslihan Tece Bayrak

Track 5 : Self Management

1. Humanized Gamification The impact of STRESS - eustresse and distress / 2. Be More Indulgent: Less obesity by means of narrative persuasion, persuasive technology, and gamification / 3. Cigbreak- a novel smartphone game for smoking cessation / 4. Transformational Game Design - "Self-Help" vs. "Cure"
João Zaggia
Enny Das
Elizabeth Edwards
Andressa Pinheiro
Doris Rusch

Track 6 : Education and Industry

1. Redefining Cognitive observation through AI and Bid Data / 2. EMERGE / 3. Communicate! with virtual patients / 4. Unified Health Gamification: a GameBus success story from Flanders / 5. Inside-outside: can mentalising be gamified?
Henk van Zeijts
Fabian Jäger
Jan Derksen
Laurent Grumiaux
Pieter van Gorp
12:15 - 13:30

lunch

KEYNOTE 8

8. Raymond Borger, Medical Doctor Vitaalplus+ (NL)
Raymond Borger

Track 7 : Rehab & Activity Games

1. Speech therapy through interactive gaming with automatic speech recognition / 2 / 3. State of research in indoor workout gamification / 4. Total-Knee-Replacement Rehabilitation with Gamification / 5. Improving patient outcome going through physical & neuro-rehabilitation using interactive virtual reality
Mario Ganzeboom
Dmitry Fatiev
Isabel Van De Keere
Eng Chuan Neoh

Track 8 : Public Health & Data

1. Better health by playing / 2. Citizen's game - playing society - The Game 'Encounter' / 3. Using Games to Collect Public Health Data – 2 Case Studies / 4. The Impact of Self-quantification: How Gamification of Personal Data Motivates Individual through Affective Response / 5.
Rob Tieben
Tiina Arpola
Sami Kosonen
Lena Hendlmeier
Aparna Sridhar
Elena Bertozzi

KEYNOTE 9&10 & CLOSING SESSION

Keynote 9 / Keynote 10 / Closing Session
17:00 - 18:00

FAREWELL DRINKS

Contents