Lector ai Art and Technology at Utrecht School of the Arts
Willem-Jan Renger is Lector a.i. Art & Technology and programme leader for the Games & Interaction research cluster at Utrecht School of the Arts. He leads the research programmes Applied Game Design as well as… Creative Design for Motivational Learning & Transfer. Both programmes focus on research and design in applying game design principles in contexts broader than the scope of entertainment. Examples of such applied contexts are: education and cultural heritage, government and citizenship, and healthcare (both care, cure and prevention). He regularly gives lectures and workshops on the subject to help organisations develop their policy and practice in this area, and initiates with his research group a number of research and design projects where these applied game principles are used to explore future use.
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Presentation: Moodbot – an applied game for self documentation for patients suffering from psychosis and depression
Mootbot is an applied game research and design project in a collaboration between Altrecht GGZ, IPPO and HKU-Applied Game Design. The aim of mootbot is to provide clients from Altrecht suffering from psychosis and depression with a gameful environment in which they can self document parameters about their illness which are than shared among their supervising caretakers through a functional backend. One goal of the project is to enhance the capacity of caretakers to identify early onset agression in one type of patients with agression disorder to avoid incidents in a clinical settingthat are both upsetting for clients themselves as well as care takers. The game frontend also offers clients the possibility to enhance their insight in their own state of well being over time. Adding a social interact! ion component in the game play, we aim to stimulate mutual support between clients in a mediated environment. Although Moodbot is developed as a prototype to test the potential of this approach in the GGZ context of Altrecht, our aim is to extend its use in a wider context to increase its footprint in a broader clinical context if possible. The project is work in progress. We will present our lessons learned so far as well as presenting the latest state of development of the prototype.